Monday, September 1, 2025

MTG Set Review: Zendikar Rising

September is here fellow Otaku & Metalheads!

We’re here. Somehow, we’re all still here in the United States. I don’t know how we’re still here, but here we are. Each passing day, more & more of what made this nation so remarkable crumbles to dust, yet somehow we all wake up in the morning without fall. It makes what we experienced in 2020 look somewhat tame in hindsight, but I digress. Even though I’m done looking at my top 5 albums of 2020 as of last month, there’s still a chunk of time left in 2025 to look at a few pieces of media from the beginning of this decade, and to start off we have one of, if not my absolute, favorite sets from 2020. It marked the 3rd time we traveled to an iconic plane that went through quite the apocalypse during the middle of last decade. Thankfully, the good guys won in the end, and a few years later we see how time moved on for the better. So, grab your adventuring gear that you have stashed in the closet, find the right party of adventurers that’ll help you during your exploration, and take a look at my review for Zendikar Rising. Let’s begin!

Story & Setting
Taken from the MTG Fandom wiki: 

Zendikar is a dangerous world of lethal risks where brave adventurers delve into ancient ruins in search of priceless rewards. The storyline features no Eldrazi but we see the ruin they have caused. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there. The danger is unrelenting: precarious terrain, cunning predators, natural disasters on a massive scale, and the still continuing Roil — the unpredictable ripples of change that wash through the land — all present a constant challenge to survival. Nahiri has returned to Zendikar, and is willing to do anything to get rid of the Roil. Nissa has also returned home, but for reasons of her own.

Out of all the sets that came out back in 2020, Zendikar Rising was the one that had the most optimistic story. Sure, you had upbeat elements within our 2nd trip to Theros, or the first time we went to Ikoria, but it’s our 2nd return to the plane of exploration & adventure that for the most part isn’t soul-crushing. If anything, seeing Zendikar as it was prior to the awakening of the Eldrazi was refreshing in 2020. Without a big giant evil threatening the world, the denizens could go back to going through ruins for loot without the fear of some big eldritch-like behemoth coming down on them. You also have others who are readjusting to life without constant conflict, and some who are pursing goals that they weren’t able to do while the biggest threat to the plane were around. Given what life was like at the beginning of this decade, it made for a very warm welcome.

Art
Zendikar Rising’s artwork is just fantastic. Taking a page from the original Zendikar, the various vistas are striking, the numerous denizens all look distinct & familiar (Especially if you played the prior 2 visits to the plane), and all of the plentiful creatures, spells, and other elements of the setting are given a lot of detail. The Eldrazi, along with the damage they’ve done, are nowhere to be seen (Save for one example), which makes sense considering what happened to them during the Battle For Zendikar storyline. The numerous variants are pretty nice as well, showing off some of the creatures & the planeswalker in a different light. Right below is a tiny sample of the artwork you can see in this set. Enjoy!

Mechanics
For the most part, Zendikar Rising doesn’t massively differentiate itself from the original Zendikar, and Battle For Zendikar/Oath Of The Gatewatch to a lesser extent. The usage of lands & the theme of lands is still very much apparent, as is the return of Kicker. As for taking something away, the removal of the Eldrazi again make sense, as they were defeated during the previously mentioned story arc. There’s only one big rule addition that was added, and that was the Party mechanic. Essentialy, it was all based around the idea about having a full party. 1 Wizard, 1 Rogue, 1 Cleric, and 1 Warrior. Given that teams were still exploring the ruins of Zendikar even after the war with the Eldrazi, it made a lot of sense from a flavor perspective. Mechanically.....well, I’ll get to that in a moment.

 
Negative Aspects
Zendikar Rising really doesn’t have any faults to it’s name. You can make the argument that getting a full party together does take some work & isn’t always effective, which is true depending on how your deck is constructed. There is also the matter of the precon decks: while certainly not awful by any means, they didn’t have as much of a “Wow” factor when compared to prior pre-build decks (Especially when compared to Ikoria from earlier in 2020). This would be a problem for the Commander Legends & Kaldheim decks as well, but would ultimately stop by the time Strixhaven came out.

Side note about the Party mechanic: is it just me, or does it feel like it was meant for Adventures In The Forgotten Realms, and they held it back?

Overall Impression & Rating
Zendikar Rising was so much fun back in 2020. Though practically every MTG fan back then were holed up in their homes, going back to Zendikar for a 3rd time gave us a feeling of adventure that was a relief to all of the isolation we were experiencing. We may not have been able to travel, but we were able to explore a realm of ruins. It may have been a little odd to not see the Eldrazi for a tiny few players, but the more fun nature of exploring the plane without a massive threat made the set a warm & fuzzy one. Definitely a great set for many, and my number one set of 2020.

Zendikar Rising gets a 9.5 out of 10. 

And that was my review of Zendikar Rising. A bright spot towards the end of 2020, it still continues to be a fun set that provides a lot of entertainment. If your hobby store still has a few boosters lying around, then grab them before they’re gone. So with that said, now begins the more sad task for the rest of this month & next month, as on the 15th I begin my look at the Blizzard Of Ozz. See you then.