Thursday, July 28, 2016

Food For Thought/Thought for Food No. 4: The 2016 Election

Hello fellow Otaku & Metalheads, and welcome to my 4th Food for Thought/Thought for Food!

As you can tell by the title of today's post, not to mention the pictures used in question, that I'll be talking about the shape of the 2016 election. Wow, this has been quite the clusterfuck! Without going into details about the candidates, I can safely say this has been the messiest campaign I've ever been witness too. Messier than Bush v Gore, and messier that both of the Obama campaigns, this race has been nothing short of a pissing contest. Both sides have been slinging mud, insults, probably a little excrement, and falsehoods since the damn thing started. It doesn't help matters that the news media (TV & Internet) kept adding fuel to the fire, creating an even more volatile battlefield. Granted, 2015 was kind of entertaining with how childish everybody was, but now? We're almost halfway through this year, and already I'm seeing the Canadian border inch closer & closer. If you're a foreigner looking at this race from the outside going in, you're probably thinking we're crazy......and you're right!

So now let's look at the candidates. Let's start off with the Republican side of things, and look at Donald Trump. Donald....J....Trump. Immediately upon typing his name twice, I may have lost a few brain cells. Let's be perfectly honest, when we first saw him go down the escalator last year & announce that he was running, we all laughed. Then he kept going.....and going......and going! In the ensuing time, this man has done nothing but be racist, sexist, homophobic, and xenophobic the entire time. This man has been horrible to reporters (Anyone remember the "Disabled Reporter" incident?), bounces around questions that burst his bullshit bubble, and is a horrific liar. Don't believe me? Check out this link !

Fact-Checking Donald Trump's Acceptance Speech At The 2016 RNC

To any of my Republican/Conservative friends & acquaintances, do you see this!? Do you see how much of a pathological liar this man is!? Do you see how much Mr. Trump cherry picks his facts, all in a weak effort to make himself look good!? It is baffling at how so many people go along with Trump, believing every single damn thing he says, and burying their heads in the sand when facts get put in front of them! I can only assume so many follow Trump, is because of four little words.

"Make America Great Again"

Are you kidding me!? You believe that this man can accomplish this!? A man, who's gone bankrupt 3 times, divorced & remarried 3 times (Cheated one the 1st one if I remember right), setup a phony college, constantly objectified women throughout his run of the Miss America contest, clearly is not a religious man, has zero knowledge of family values. Hell, he wasn't even able to start his business on his own, having to borrow cash from his father, all the while making it look like he did it himself. Yet, you think this guy is the paragon of Republican/Conservative virtue!? This man doesn't give two shits about the average joe. "Make America Great Again"........yeah, he'll do that.......for the rich!

Let's get off of the handicapped buzzcut gerbil, and talk about Trump's opponent, Hillary Clinton. On the one hand, it's about time that we have a female leader. We've had white guys forever, and while Barack Obama was important to the presidential history of the United States, it's only a single step in a progressive direction. When we get a female leader, it'll be a sign to the rest of the world as to how far we're coming along. On the other hand......Hillary is the wrong woman for this job. Dare I say this, Hillary's actions during this campaign have been incredibly Republican-like. She's been weaselly, she's been ambushing from behind, and has been conspiring with the DNC to discredit those that would be a threat to her run (More on that in a bit). Then you've got the e-mails, scandals, and other things that cast a shadow on her & her character. A woman leader would most definitely be an incredible change here in America, and one that a lot of people would welcome (Man & woman alike), but Hillary Clinton is not that woman!

As you can plainly see, I don't like either of the candidates. It has been ages since there's was an election season where both candidates are fetid pits of ass, and for the first time in my entire life.....I'm tempted to not vote in this election. I'm incredibly tempted. Why? Because I believe that both individuals will do hordes of damage that might very well can't be fixed. I won't repeat myself, but Trump & Hillary's resume is nothing short of falsehoods & hellfire. I shudder at the thought of either of these two getting into the White House. That being said....if I did have to vote for someone.....it would have to be Hillary.

As scummy as she is. As much of a backstabbing coward as she is. As much of an anti-woman as she is....she is much more qualified than a racist, sexist, homophobic, xenophobic, elitest, fear-mongeric gerbil. Period!

On the other hand, you can do what my final thoughts says: just let everything burn to the ground, but don't do it yourself. Let the candidates, political parties, & media do it. They've been doing a good job of that already.

So this was my take on the states of politics here in the United States. Certainly a barren wasteland of common sense if you ask me. I'm gonna go to my happy place so I don't pop a blood vessel, but in the meantime part 3 of the Summer of Thrash is just a few days away, so there's that to look forward to. See you then!

Monday, July 18, 2016

Album Review: Sodom's Tapping The Vein

Welcome back to the sadistic sounds of Sodom, fellow Otaku & Metalheads!

So 2 weeks ago, we took a look at Sodom’s inaugural output of the 90s, Better Off Dead. While not an awful album by any stretch, it’s more restrained nature came out of nowhere, and surprised most if not all of the band’s fans. It was an odd time that left many fans worried, but this worry would soon be gone when 1992 rolls around, as an album would appear that would simply be, in my personal opinion, the best album Sodom ever made. So grab a needle, find that sweet spot on your arm, and take a look at my review for the bloody Tapping the Vein. Let’s begin!

Background
After the excellent yet subdued Better Off Dead, Michael Hoffman didn’t last long in Sodom. He left the group, and the rest of the band had to look for another new replacement. Said replacement came in the form of Andy Brings, a younger & more vibrant guitarist. Brings’s arrival also marked another shift in Sodom’s career, as the group embraced more of a Death Metal influenced when compared to their previous records. The band released Tapping the Vein on the 1st of August 1992, surprising fans once again.

Basic Description
You got your Thrash in my Death Metal...You got your Death in my Thrash Metal...hehe, I like it!

Words cannon describe how much I love Tapping the Vein. Actually, they can, but they would do things justice. For starters, Sodom decided to grab the restraint that was on Better Off Dead, strangle it a little, and throw it off the roof of a 20-story building, letting the body splatter all over the ground. This album embraces a Death Metal-like atmosphere, adding a fierceness to their music that hasn’t been harnessed by any other metal band, and seems to be the only time the band ever embraced this style. The group didn’t forget their Thrash origins, and they mix the two together, creating perhaps their most brutal & heaviest album in their entire career. If you listen to Tapping the Vein, be sure to have some earbuds, cause your skull might shatter from the sound!

Best Track
Best Track? What best track!? This whole album from beginning to end is nothing short of gold! Each & every single song is such a sonic assault on the mind, and it's one that you’ll never want to forget! However, my personal favorite comes in the form of One Step Over the Line. The 3rd song on Tapping the Vein, One Step Over the Line is a more downpaced track in terms of speed, but what it lacks in fast pacing, it makes up in intensity & atmosphere. Dealing with the subject of prostitution, the damage it can cause, and perhaps a bit of desperation, One Step Over the Line is just a dingy & dirty track.....and I love it! 

One Step Over the Line

Worst Track
Ultimately, your impression of Tapping the Vein depends on what your feelings are on Death Metal. Like I said earlier, this album borderlines that sub-genre constantly. Vocal work, instrumentation, doesn’t matter. This album is constantly walking on the razor’s edge, and succeeds quite well at this balancing act. Because of this, the Thrash & Death Metal elements bleed into each other, creating a mix that is just magical, although some songs come across as one or the other more than others.

Simply put: If you’re not a Death Metal fan, you won’t like this album. If you are a fan, then you’ll want to marry it. If you’re like me, where you’re not a full-blown but have some respect for it, then you’ll still enjoy Tapping the Vein. I know I did!

Other
If you’re interested in listening to this album before you buy it, check out the link below.

Tapping the Vein

Also, I’ve got a more.....personal reason why I enjoy Tapping the Ven, and why it means so much to me. We have to rewind the clock to early December of last year: my Dad took my Mom to the doctor’s for a checkup, and the results came back saying that my Mother had a case of Diverticulitis, which is a condition involving the intestines. If you’re familiar with Brock Lesnar from his UFC period, you’ll know that this is what killed his career. So my Mom spent the majority of a week in the hospital, getting the Diverticulitis cleared up. Meanwhile I’m at home, and I’m on the verge of wailing, along with being quite afraid. In what seemed to be a strange twist of fate, I saw a link to this album in my “suggestions” section on Youtube. I had known about Sodom a few months prior to finding Tapping the Vein, but I never gave the band a single thought. Upon listening to this record, any sorrow or worry I was feeling was gone, and Tapping the Vein has since taken it’s rightful place along the pantheon of albums I hold close to my heart.

Overall Impression & Rating
Tapping the Vein is just one of those albums that only comes around once in a long while. It has the right kind of brutality, rhythm, polish, and everything else. Like I said earlier, Sodom threw restraint right out the window, and embraced a level of savagery the likes of which haven’t been seen for ages. If you want a Death Metal album with a little bit of Thrash, or a Thrash Metal album that has a little bit of Death mixed in, then Tapping the Vein is the album you desire!

Tapping the Vein gets a 10 out of 10. A perfect album, and one that all of you metalheads should have in your collection!

So this concludes part 2 of the Summer of Thrash, where we see that it’s not just the United States where Thrash Metal can expose it’s head. I’ll see you all next month, when we’ll look at some Thrash bands.....that maybe should have had more time in the spotlight than they should. See you then!


***
If you’re curious about Diverticulitis, check out the link below:


https://en.wikipedia.org/wiki/Diverticulitis

Friday, July 15, 2016

Food For Thought/Thought for Food No. 3: Pokemon Go & The Pissing Contest

Hello fellow Otaku & Metalheads, and welcome to my 3rd entry in the Food for Thought/Thought for Food series!

Today's entry will be a.....interesting one. As most, if not all of you know, Pokemon Go was released earlier this month on mobile phones here in the states & Australia (It was released just 2 days ago), and has already taken the world by storm. For those incredibly few who aren't in the loop, The game puts you in the role of a Trainer, and has you actively wandering around in search of Pokemon. The real world if far more of a factor now than it ever has been: with certain species found in certain locations & times of day. It has already been praised by some in the medical community for improving player's mental & physical well-being, although it's gained a little controversy because of reports of causing accidents and being a public nuisance at some locations (Auschwitz-Birkenau State Museum is one such example). Yes, Pokemon Go has become an amazing craze overnight, but there's been two things stopping me from playing this.

The first is disinterest. I haven't been active in the Pokemon community for ages. Not since the days of the original Gold & Silver have I ever played any of the games. Even the card game doesn't interest me anymore. To put it a little more controversially, Pokemon died out a long time ago for me, and it's done nothing but shamble along at this point. For those who keep the memory alive, I salute you, but it's just not for me anymore.

The second, and this is where I'm potentiality going to step on some toes, is the immediate pissing contest! It is utterly baffling that, despite being out for only a couple weeks, the three sides of Pokemon Go (Valor, Mystic, Instinct) already seem to be going at each others throats. Already there's mud-slinging, verbal insults, and memes that would make the I Haz Chezburger cat vomit blood & die. I bang my head against my desk out of sheer frustration as to what I'm seeing. It's a pissing contest. A literal digital pissing contest! Seriously, most of us are probably adults, and yet we're reverting back to our younger selves!?

However, hope isn't completely eviscerated. There are Pokemon Go players with level heads. Players who see the infighting, and just weep at what they see. Already, one particular picture has become a positive meme.
That is a picture from artist Seoxys6, who has her work over on Deviantart for 7 years. As she quoted from Pokemon the Movie 2000:

"Disturb not the harmony of Fire, Ice, or Lightning lest these three Titans wreck destruction upon the world in which they clash. Though the water's Great Guardian shall arise to quell the fighting alone its song will fail. Thus the Earth shall turn to ash. O, Chosen One, into thine hands bring together all three."

This.....this right here. People like Seoxys6 get that childish reactions only damage the community, and ruin the reputation of what could be something incredible. Like I said earlier, I'm probably not going to play this, but I will most definitely spread this message of harmony & unity around. If you'd like to see what else she has made, check out the link below:

Seoxys6 (Deviantart)

My final thought: stop with this childish infighting. Stop with the venomous insults. Stop making the other teams look bad while ruining the reputation of your own. To quote the legendary duo Bill & Ted: Be excellent to each other!



***
If you'd like a more in-depth look at Pokemon Go, check out the link below:

Pokemon GO (Wikipedia)

Sunday, July 10, 2016

Convention Review - Connecticon 2016

Hello fellow Otaku & Metalheads......and welcome to my Connecticon 2016 review!

This....this was a tough one you guys. There was a lot wrong with this year’s convention, a lot. There were issues that I think might have stained the con’s reputation, and time will tell if said stain can be cleaned up so easily. That said, there was also some things that I enjoyed. A few things, to be exact! So let’s sit back, relax, and take a look at my review for Connecticon 2016....enjoy?

Good Things
Alright, I definitely got some good things to say!

For starters, I pre-registered this year. I hadn’t done this in a long time, with the last being in 2010! I can’t remember what the process was like then, but I can say that it was a speedy process. Despite my issues with traffic around the city (See below for details), when we got to the convention center, it took less than 3 minutes to get in line, and get my ticket. There was no muss, no fuss, just quick efficient work on the part of Connecticon’s staff. Good job guys!

Next up is the people I’ve met. I know I’m repeating myself when compared to last year, but it’s the truth. There were a lot of fun & interesting cosplay, geeks, nerds, you name it, wandering the convention center. They were talkative, friendly, and always willing to provide a pose for pictures (Provided you asked). I did run across a few familiar faces, but for about 95% of the time, everybody I ran into was new. I didn’t even matter if it was someone in the Dealers Room or Artist Alley. Speaking of which...

I can’t tell you how much I managed to purchase this year! I came home with a bag full of stuff. A pretty huge one, to be exact. This all comes from the fact that there was a great selection of vendors & artists to converse & purchase. Some familiar vendors like Tea & Absinthe (Link) were around, but there were some new ones that I hadn’t seen in previous years. Practically all of my money (Apart from my emergency money that was given to me) was gone by the time I left the center, and while I was a little disappointed with myself spending so much, I was happy with how much I got!

Guests were particularly impressive this year. John Reyes Davis from Lord of the Rings, Walter Koenig from the original Star Trek, and Johnny Young Bosch of Bleach fame. This may have tied into some of the problems that this con went through (Read below for details), but it could have just been me & some of the other con-goers. My personal favorite was R.A. Salvatore, iconic author within the Forgotten Realms universe. He was personable, friendly, and always seemed to have a smile. All of the guests seemed to be like this, and that just warms my heart.

Finally, and this doesn’t pertain to the con itself, but I’d like to briefly talk about the hotel. Between last year & now, they refurbished the inside of the bottom of the hotel (Front desk, bar, Starbucks), and managed to change the look of the bathrooms. There’s a more modern appeal to everything that was changed, and it was very pleasing to the eye. Perhaps more will be worked on next year?

Okay Things
While this isn’t necessarily related to the convention, I should make note of the traffic in Hartford.....Holy hell was it a clusterfuck! Me & my friends accidentally missed our turn for the hotel/convention, and we ended up in 2 & ½ hours. Sweet zombie Jesus I had never seen such a massive mess. There were some concerts going on in the middle of the city, but for how far backed up all the traffic, there was absolutely no excuse for how bad things were. Hartford Police, fix up your act! Drivers in Hartford, fix up your act!

Bad Things ***
Eeeh, I’ve got some things to say here.....It’s not gonna be pretty.

For starters, I found out about this a week or two before the convention actually happened! So I got a comment from a buddy of mine, saying that the convention center was closing at 8 PM on both Friday & Saturday. Alarmed, I asked the Connecticon public Facebook page for details, and I got a reply, saying that it would close on both days at 9 PM. Here’s the list of reasons why this is going on:

- Lack of enough quality programming submissions
- Low attendance compared to peak event hours
- Attendee feedback (Shocked that this is a thing)
- Riverfest (Canceled this year)
- Lack of quality volunteer staff and resources to continue operating 18 hour days, two days in a row

I call BS on most of this. I remember seeing hordes of people at night, both inside & outside the convention center. There was plenty of panels going on at night as well, both 18+ & otherwise. As for lack of volunteers....maybe I’ll give that a pass. I certainly saw less staff members during the evening hours, but not enough to warrant this. This early closing/curfew really frightens me, as this could become a dangerous precedent for the convention staff to go down on. Hopefully this is a 1-time thing, and not an example for future Connecticon gatherings.

Secondly, there was no schedule printed in the con booklet. None! I was told by someone that there was no physical schedule put in because if a panel was canceled, there would have been little time to change things. I can’t fully complain however, as the schedule for all the events were placed on posters outside the doors, and there was an app made that had everything available for congoers. I don’t have a smartphone, but I can respect this.

Another thing I had a problem with was the panels. Now, this year has marked the 7th time that I visited this convention, and in all that time, I’ve loved going to each & every panel. I was thoroughly entertained.....until this convention. I only went to about 3 to 4 panels this year. 3 to 4! I don’t know what the hell it was this year, but so many of the panels seemed boring. So mind-numbingly boring! There was far more going on in the Dealers Room, Game Area, outside the convention center, and inside the hotel than their was in the panel rooms (Apart from the main/special events areas). Perhaps what angered me more was the severe lack of 18+ panels. Because of the 9PM curfew, congoers were promised that 18+ panel would be spread throughout the day. This was so not the case, as there were barely any 18+ panels at all! Even with the few that were on the schedule, they were still later into the night. Kinda defeats the purpose of “Spread Throughout The Day” don’t you think? If anything, this made Connecticon far more clean than it normally was, and I hope the convention staff spice things up a little next year.

Overall Impression & Rating
Connecticon 2016....I can’t hate the convention this year. I really can’t! Like I said earlier, I’ve being making a pilgrimage to Hartford for 7 years now, and in that time I’ve developed a sense of loyalty to this con. From 2009 to now, I’ve loved them all. Even this one! That said, Connecticon 2016 is easily my least favorite. The changes that have been made seemed to do far more damage than good. It will be interesting to see what the numbers will be (I’ll put them here when they come out), and I’m curious if things will be improved by next year.

Connecticon 2016 gets a 7 to 7.5 out of 10

So this was my review for Connecticon 2016. Again, it wasn’t a heinous abomination, but it may very well have been my least favorite. I can only hope that things change in 2017, and for the better. So I’ll see you all next week, when the Summer of Thrash returns, as we’ll be tapping that vein. See you then!



***
I did find out more as to why the curfew occurred, but if I said anything, chances are I’d probably get in trouble. Also, if you’re curious as to what I thought of last year’s Connecticon, check out the link below.

Connecticon 2015 Review

Friday, July 1, 2016

Album Review: Sodom's Better Off Dead

Welcome to part 2 of the Summer of Thrash, fellow Otaku & Metalheads!

As we’ve seen in part 1, Thrash Metal took off like wildfire. It immediately established itself within the pantheon of Heavy Metal sub-genres, and continued to spread the popularity of Heavy Metal itself. It also wasn’t a purely American/British invention: bands like Motörhead & Megadeth helped create Thrash, but America & England aren’t the only countries that have angry headbangers. This month, we’re heading over to Germany, to check out the legendary Sodom!

That’s right, Sodom! Part of the Big 4 of “Teutonic” Thrash Metal, Sodom’s has had a lengthy career, starting back in the early 80s where they were more know as one of the leaders in the first wave of Black Metal. Now, they’re known as titans of Thrash Metal, which is something I wholeheartedly go along with. In the early 90s, Sodom continued down their own special path of Thrash Metal, with nary a slipup. So let’s take a look at their first release of the 90s, Better Off Dead, and see if their deserve their mantle. Let the review begin!

Background
Prior to their tour for Agent Orange, guitarist Frank Blackfire left Sodom due to his conflict with Chris Witchhunter, and ultimately joined Kreator to work on their excellent Coma Of Souls album, which was also released in 1990 (Coincidence?). Luckily, the band didn’t suffer because of this, and managed to pick up Uwe Baltrusch from Mekong Delta for their tour with Sepultura without an issue. When it came time to get a permanent member, however, their choice came in the form of Michael Hoffmann, whose previous commitment was with the underground Thrash band Assassin on their second album (Interstellar Experience). With this new lineup, the band eventually released their 4th album, Better Off Dead, on October 1st, 1990. To date, Better Off Dead remains a controversial release from Sodom. Why? Take a look below.

Basic Description
Speedy......Restraint.

Seriously Sodom, what the hell!? Here you are, one of the pillars of the Teutonic Thrash movement, and here you are holding yourselves back. Why!? Was it because of Tom Angelripper moving the band towards his style? Was it because of the new guy, Michael Hoffman? What is it!?

Despite that momentary outburst, I should state that Better Off Dead isn’t a bad album. Far from it, this is actually a very good record! Because of the restraint they show there’s kind of a sameness among the tracks, but Sodom still put in a great amount effort & polish into the record, and while the music drifts away a little from their previous output, every song on here is still nice & heavy. There’s seems to be a little more rhythm within them, and at times comes across as rather Motörhead-ish (More on that in a bit).

Best Track
The Saw is the Law is a great track on this album. Itself an altered version of the same track taken from an EP with the same name, the song is a healthy blend between two mediums. You’ve got the intensity of their first 3 albums, but you also got the more relaxed/restraint stylings of this release. It actually works quite well, as while I may have a problem with where the band went with this album, for some reason I don’t mind what’s going on here. Definitely a strong track!

The Saw is the Law

Worst Track
Like I said earlier, Better Off Dead isn’t a bad album. Sodom is certainly going at it during it’s 12-song run, but as I said at the beginning, the bad is acting with a level of restraint that was quite unusual. If you’ve listened to the band’s first 3 albums, you’ll know that restraint was not in the band’s name. With Better Off Dead, the band goes for a pacing reminiscent of Motörhead, Raven, and Tank. Great bands in their own right, but maybe the kind of bands that Sodom shouldn’t emulate.

Other
If you’re interested in listening to this album before you buy it, check out the link below.

Better Off Dead

Overall Impression & Rating
Better Off Dead remains a controversial album within the Sodom discography, and for good reason. While the quality is still great, Sodom doesn’t quite seem like themselves as they sing & play. They seem to be imitating other bands, not being themselves. Whether it was because of personal issues, new band members, or what, I don’t know. Again, despite this, you shouldn’t ignore Better Off Dead. It’s definitely a unique release from Sodom, and it’s it one that you should listen to at least once or twice.

Better Off Dead gets a 9 out of 10

So this was my review for Sodom’s initial album of the 90s. Not God-awful. Not unlistenable. Not even mildly terrible. But this restraint....it might be a turnoff for some of you. Luckily, the band would not be this restrained for long, so join me two weeks from now, when we’ll be tapping that vein. See you then!



**
I say two weeks from now, since Connecticon is coming, and my annual review for it will be up the day after the convention. Hope you don’t mind the wait!

Wednesday, June 22, 2016

Quake: 20th Birthday & Retrospective

Welcome back, fellow Otaku & Metalheads!

So way back in January, Duke Nukem 3d celebrated it’s 20th birthday. It’s legacy is a testament to it’s simplistic gameplay, looks, and it’s titular hero. Today celebrates another icon among 90s shooters. A title that brought new & innovative changes. A title that allowed a wave of creativity and change, and a title that is still celebrated by it’s fans. It introduced things that modern FPS games now seem to take for granted, and now it seems to be ignored by the establishment.

So get your trusty axe that doesn’t really do much, don your beaten-up battle armor, and enjoy a glimpse into the glory days of Quake!

Quake (1996)(Full Game)
Let’s begin this list with the star of the show. Released for DOS on June 22, 1996, the development for Quake was quite the venture. It was originally conceived as a follow-up to the Commander Keen series of games (Called The Fight for Justice), featuring a character named, ironically enough, named Quake. He would be the strongest & most dangerous person on the continent, as he would be armed with thunderbolts & a regeneration ring. The game was intended as a full-color side-scrolling RPG, but it wasn’t made in the end.

The RPG idea would be held on. Shortly after the release of Doom 2, Quake was given as a name to the game that Id was working on. The earliest information that came out stated that the character would be a “Thor-like” individual, wielding a giant hammer that would knock back enemies. The levels were originally designed in Aztec style, but the choice was dropped a few months into the project. There were also supposed to be more RPG elements, but due to time constraints, not to mention John Carmack working on the game’s engine & a TCP/IP networking model for the game itself. Instead, Id would embrace a gameplay style taken from Doom & it’s sequel. In the end, the game that players would eventually receive was what the group ended up making.....and nobody would have it any other way.

Best aspect? Let’s start off with the graphics! Up until this point, FPS games were 2d games based on sprites (Duke Nukem 3d is a partial exception), and graphics really weren’t pushing any boundaries. Then came along Quake, and everything changed. Gone was the usage of sprites, and in it’s place was the usage of polygons. This allowed for better use of lighting & textures, and there was a higher usage of angles. Weapons, enemies, and levels had a degree of detail that was essentially unheard of in the mid 90s. No-one had ever seen anything like this, and thus it brought in the age of 3d gaming across many platforms.

Secondly, the gameplay was FPS at it’s purest. No ducking behind cover to regain health, no cutscenes & quicktime events, etc. All this game is to get to point A to point B, solving small puzzles, looking for keys, and blowing apart some of the most flavorful enemies ever seen in a FPS game. It does get a little repetitive, but each of the 4 episodes were their own separate thing, and thus were different experiences (Enemies also became repetitive, but the configuration within each level is always a surprise). There’s even a 5th mini-episode.......but I can’t spoil that. You’ll just have to play the game to find out.

Lastly, Quake’s multiplayer was out of this world! While Doom & Duke Nukem 3d certainly had fantastic online gameplay, it was Quake that revolutionized it. It was just as fast as it’s singleplayer, and the opportunity to test your skills against another human foe was something everybody wanted to try. The mod community continued this, as they brought it new levels, game modes, and even skins. All you could do to differentiate your character from someone else was to change the color, but thanks to inventive fans, you could change into just about anything.

Worst aspect? Age. Much as I enjoyed it back in 1996, and still have fun playing it today, I can’t deny that Quake is a relic of it’s time. You can immediately tell when this game comes from due to it’s graphics, the gameplay comes from a (now) long-lost age, the bare bones story is incredibly laughable, and it’s popularity has waned when compared to more modern shooters (Good, bad, & indifferent). It’s fans still hold it close to their hearts, and perhaps more modern gamers look at it with curiosity & wonder, but it’s simply an old dinosaur at this point.

In a move that was typical back in the day, Quake got some extra content in the form of expansions packs. On February 28, 1997 the first pack (Scourge of Armagon) was released, and just a month later on March the 31st, Dissolution of Eternity came out to store shelves. Both expansions played along with the story from the main game, while simultaneously adding new & fresh content. Between the two, I always liked Dissolution of Eternity more. The time-travel aspect of the story always drew me into the world that the expansion pack created, not to mention the out-there monsters, items, and weapon upgrades (Lava Nails anyone?). It also doesn’t help that it contains one of my favorite levels in all of video gaming.

Curse Of Osiris

Quake. A classic from the 90s, and a title that cemented the popularity & legacy of first-person shooters, and mark the next stage in the genre’s evolution. For any of you modern gamers who want to have a glimpse into the past, this is a great game to start with. Recommended to the 10th degree. Next game!

Quake II (1997)(Full Game)
Perhaps the biggest irony of this game...is that it wasn’t supposed to have the “Quake” name in the first place!!!

Id had developed this game far removed from the original world that Quake took place in. Instead of a supernatural fantasy-style setting, this game took place on the sci-fi world of Stroggos, where humanity was fighting back against the cybernetic forces known as the Strogg (Original name, I know). Because of this new setting, they never even conceived the thought of putting this title in the Quake franchise, as it was supposed to be it’s own thing. However, due to the original Quake still being popular in 1997 (Thanks to advancements & fan support), and due to names the group thought up were taken by other game companies, they decided to put this new fangled game into the Quake family. So, on December 9, 1997, Quake 2 was released to eager fans, who thoroughly devoured it & highly praised the new Quake entry, and it’s still supported by said fans to this day.

Best aspect? For starters, the story is much more developed than the one found in Quake. It’s still very bare bones, but the fact that they put a little more time in, means there’s a little more substance. As you traverse the episodes, there does appear to be a sense of urgency to win the war. The radio chatter of the military, coupled with the bodies of fellow marines found throughout many of the levels (and in prison & biological facilities), gives Quake II a little more depth than it’s predecessor. This also ties into Q2's graphics & sound: while things aren’t massively improved, there definitely is a better look to everything. Textures & lighting come across as mildly more organic & real (At the time, at least), weapons & enemies look a little menacing, and the sounds are a little more crisp. It’s not a big leap, but things definitely are more advanced than before.

Secondly, Quake II’s gameplay remains largely the same as that of the original Quake. It’s still a fast-paced run & gun style game, where your main goal is to get from point A to B, and kill everything that’s in front of you. The big difference is how it’s structured: while still a fast game, there’s more of a mission structure to everything. Through out each level, there’s a primary objective, and sometimes a secondary one as well. The primary objective is needed to advance the level, while the secondary objective is essentially optional. Every once in a while you got a little backtracking to do (Levels are often interconnected because of primary objectives), but in a way I don’t mind. It’s a little annoying, but it’s interesting to see how Id connected the levels together, and thus creates something of a more epic adventure.

Finally, Quake II has some of the best multiplayer in all of FPS gaming. Me & my Dad roared throughout the various levels, skins, and mods. We put so many holes in the way, swiss cheese has to look away. No levels exemplifies this more than The Edge: perhaps one of the most iconic levels in multiplayer gaming, The Edge is a arena where only the strongest warriors can fight. It’s got something for everybody. Small hallways for up-close combatants, high ledges for more cautious gunman, and wide areas where everybody can dive in for a bloody free-for-all. Definitely a fun time!

The Edge (Gameplay)

Worst aspect? As with Quake, age is this game’s biggest detriment. Pretty much everything I said when I was talking about this above I can repeat here: dated graphics, weak story, etc. In Q2's defense, I always felt that this game aged better than it’s precursor. Graphics are improved, the story is better (But still weak), and it’s popularity has managed to rise up & down with less frequency. It might be an old title, but it still has a few hairs on it’s head.

Like the original game, Quake 2 had two expansions released for it: Quake 2: The Reckoning by Xatrix Entertainment on May 31, 1998, and Ground Zero on August 31 in the same year by Rogue Entertainment. Both of these two developers might be familiar to FPS games of the 90s, as Xatrix was the group that made the obscure Redneck Rampage (As well as one of it’s expansions), and Rogue Entertainment were the ones that made Dissolution of Eternity a year after the original Quake. As with the original expansions, The Reckoning & Ground Zero expanded upon the main story, introducing new enemies, weapons, and locales to run & gun through. Between these two, I enjoy Ground Zero a little more than The Reckoning. While I find myself struggling a little to remember the both of these, I seem to remember GZ a little more. Maybe it’s because of it’s more exotic enemy/weapon additions, or because of it’s more unique levels, I’m not sure. Point is, Ground Zero seems to pop into my head more than The Reckoning does, but The Reckoning does peek in from time-to-time.

I should make mention of two unofficial expansions for Quake II. More specifically, I wanted to talk about the PC Gamer flavored mini-episodes. For anyone even remotely familiar with the magazine (Especially their 90s incarnation), they’ll immediately recognize the mascot, Coconut Monkey. To give a brief synopsis for those unfamiliar, he was a perky individual that was developing his own game (Gravy Trader), but he couldn’t do much else, because as he would say, “But I have to hands”. Anyways, two little episodes stared the nutty primate: Coconut Monkey in Paradise Lost, & Coconut Monkey in Dry Gulch. They were really just 1 large level, divided into little sub-levels, but they were a lot of fun to play! I honestly couldn’t decide which one I appreciated, as they both had nice quirks that really stuck with me. If you’re curious to see what they looked like & played, check out the links below.

Coconut Monkey in Paradise Lost

Coconut Monkey in Dry Gulch (Part 1 / Part 2 / Part 3)

Quake II. A big improvement upon the foundation that Quake established, while at the same time creating it’s own unique world & story. If you prefer pure Science Fiction over Sci-Fi/Fantasy, then this will be for you. Next game!

Quake III Arena (1999)(Gameplay)

And here we come to the oddball of the Quake franchise. Released on December 2, 1999, Quake 3 Arena deviated massively from the previous two entries. As it’s been previously stated in Quake & Quake 2, the stories themselves weren’t the strongest out there, and because of this Id took it out of the game completely (With one exception), and decided to focus squarely on it’s multiplayer component. However, it wasn’t without some issues, most notably a leak. In early March of 99, a internal hardware vendor (IHV for short) was leaked out by ATI, a graphics company. This leak was composed of 1 level & working weaponry, but some textures weren’t available along with other issues (2 weapons didn’t make it in, along with some sounds). Despite this leak, fans absolutely enjoyed the final product when it came out in early December, and still has a cult following to this day.
   
Best aspect? For one thing, the graphics! While Quake & Quake 2 definitely revolutionized the FPS genre with their appearances, by the late 90s other games (FPS or not) were pushing the boundaries of how things would look. Textures were very detailed for it’s time, some surfaces were reflective, there was some interesting lighting effects going on, and there was even some small water & liquid effects added. Levels were gritty, atmosphere was moody & bleak, the characters looked like individuals that would kill you in a dark alleyway, and the weapons looked & felt like implements of destruction outlawed by the Geneva Convention. It’s pretty impressive as to what the Id Tech 3 engine was capable off back in 1999.

Secondly, and just as importantly, is the multiplayer focus. From the nearly the very beginning, Id’s goal was to create a first-person-shooter that would take multiplayer by the balls, and it definitely succeeds. Gameplay is fast & furious, as you’re trying the dodge past your foes’s own attacks, and snag a weapon that’ll take them out in turn. Your battles against your opponents take place over a variety of dark, grimy, and bleak levels. There’s fog, lava, and all other sorts of obstacles placed on the battlefield. One misstep during a firefight, and the level itself might take you out. Definitely want to stay on your toes!

Finally, the last great thing about Quake III Arena was it’s mod & map community! Back in the day, I can’t tell you how many skins my Father downloaded, not to mention levels. Some of the levels were small & compact, but others were large & impressive. My favorite custom map took place in a backyard, where the player was shrunken down like Honey I Shrunk The Kids. There were nooks & crannies all over to hide in, but there were wide open spaces to have some particularly awesome gunfights. Skins were all over the place, some of them more grandiose that others, with my personal favorite being able to play as Johnny Bravo. Do the monkey with me!

Worst aspect? Strangely enough, I find that the lack of singleplayer to be Quake III’s biggest issue. I completely understand what this game’s purpose was, and it success perfectly, but at the same time Id crafted a really unique world, with a story that would have lend itself to a singleplayer quite well. It’s ironic that I’m complaining about this, as there’s technically a singleplayer available to play, with a weak story sewn in, but it’s really just bot matches among the various levels, which are split up into “episodes”. It’s hallow, but a singleplayer is there to use.

Ironically, Quake III was an exception to Q 1 & 2 for the fact that there was only 1 expansion of sorts released. Quake III: Team Arena was release on December 19, 2000, and was geared far more towards team multiplayer, as evident by the variety of team-based game modes. I really don’t remember this expansion much, but I definitely recall reading a review of it in PC Gamer, and the reviewer gave it 32 out of 100 (If I remember correctly. Although, I’ve seen ratings go from 69 to almost 74 out of 100). As such, I really can’t describe anything from this expansion, as I barely remember plaything the thing. One aspect I do remember is the updated Q3 graphics, which paved the way for a wave of Q3-powered games (Return to Castle Wolfenstein immediately comes to mind). Improved graphics, better textures, you name it.

Quake III Arena. An oddity within the Quake franchise, but a pleasant oddity. If you want a full-blown multiplayer experience, one in which the community is still surprisingly strong, then this game is for you. Next!

Quake 4 (2005)(Full Game)
So now we come full circle with this title, Quake 4. Released on October 18, 2005, Q4 marked the first time that a Quake game was not developed by Id Software. Okay, maybe not completely developed. While Id did provide the Id Tech 4 engine, and did some preliminary work, the game would ultimately be completed by Raven Software. The reason for this is quite simple: a new game was underway at Id, and because of a new graphics engine that was being made for it, the group simply couldn’t do both at the same time. Because of this, Id handed Quake 4 over to their longtime allies at Raven so they could work on their new project, while Raven would finish up what Id started. The end result is the game you see before you, and while it was more fluctuated in terms of ratings, it was generally considered to be a good game by a majority of fans.

Best aspect? For being the first game outside Doom 3 to utilize the then new Id Tech 4 engine, it does a damn good with it! The Stroggos homeworld has never felt more alive, and it’s inhabitants fell more real than any other entity in the Quake universe. The usage of lighting & textures makes all of the levels feel far more alive, and even the humans forces you fight alongside are more realistic than the blocky figures of yore. The various Strogg forces have received new looks, as they’re far more menacing than their now rather cartoonish original forms. Some original enemies have even been altered (The Iron Maiden can now levitate & teleport short distances, and can unleash a short-ranged scream to disorient the player), and new Strogg are introduced to shake things up from the original cast. Nothing like a cyber-dog trying to rip your face off & teleporting more enemies in!

The weapons are another plus. In addition to looking pretty badass, it’s a rogue’s gallery from across Quake’s history. There’s plenty of guns from Q2 (Which makes sense), but the classic Nailgun makes an appearance, as well as the Thunderbolt (Renamed the Lightning Gun). Hell, even a modified version of the BFG9000 shows up, only this time it’s called the Dark Matter Gun, and it shoots slow-moving black holes that can suck up targets, then detonate in a wide area. In a funky twist, the game upgrades some of the weapons as you traverse the battlefield, with the Lightning Gun being able to bounce to other targets, and the Nailgun became equipped with a scope that can lock-on targets when zoomed in. You’ll need these upgrades, as the Strogg will be getting stronger as you go deeper into the game, and you’ll need every advantage you can get!

One final positive for Quake 4 comes from the singleplayer. More specifically, the Stroggification sequence. It was always hinted at in Quake 2, sometimes even glanced at briefly, but never really shown or implied. The kiddy gloves finally came off with this game: about halfway through the player is captured by the Strogg, and is placed in one of their many genetic facilities when humans are harvested & transformed. You are strapped down to a table, and one guy in front of you is strapped down as well. The two of you are moved through this facility, and you watch what the poor unfortunate sap in front of you goes through before you suffer the same fate. If you have a strong stomach, check it out below.

Stroggification Sequence

Worst aspect? The main story is perhaps the biggest issue. It’s very obvious that they’re trying really hard to do something with it’s setting & characters, but it doesn’t really do anything. As such, the effort becomes rather pointless, since Quake 4 is trying to get you to feel for the characters & what they go through, and fails pretty damn hard. Even your own character is given a background, but it’s just a waste of time. It’s a shame, as you hear things from other NPCs about you, but nothing’s really done.

My only other gripe with Quake 4, as it seems to be with some of the other games, is age. Despite being just a little over a decade old, Q4 feels much older than a decade. Something about the gameplay comes across as very dated, despite the new look & feel of everything. Even the multiplayer comes off as dated, with the rehashing of The Edge from Q2's multiplayer and the Gauntlet melee weapon from Quake 3. It might not have everything in common with Quake 1 & 2, but it’s not trying to do anything new & original either. Even when you become Stroggified, all it does is increase health & armor by 25 points, you’re able to understand some of the Strogg language, and in one brief level you’re criticized for becoming the enemy (But nothing happens after). Simply put, Quake 4 feels much more of a relic that Quake 1, 2, and even 3 are. 

Quake 4. A title that’s simultaneously dated yet classic. If you’re look for a fun (but flawed) extension of the Quake 2 universe, this game is for you!

So that was a look into the franchise known as Quake. Definitely a series of it’s time, but a series in which it still remains strong, and one in which the fans are still in love with today. For modern gamers who want a glimpse into the past, or older gamers who want a taste of nostalgia, Quake is the series for you! I’ll see you all next month for part 2 of the Summer of Thrash, when we’ll take a listen......to the sadistic sounds of Sodom. See you then!





***
Although there was one more entry into the Quake series (Enemy Territory: Quake Wars), I never touched it back in 2007, and thus I don’t count it in this post, despite it being part of the franchise. Also, if you want a interesting look into this franchise (Many of the facts I used were from this), check out the link below:

RetroAhoy: Quake

If you’d like to read about the history of this franchise, then check out what Wikipedia has to say about it below:

Quake Series (Wikipedia)

Monday, June 13, 2016

Album Review: Megadeth's Killing Is My Business...And Business Is Good!

Original Cover
Re-Release
Greetings fellow Otaku & Metalheads!

So last we took a look at Motörhead iconic 1979 hit, Overkill. The album that would help define what Thrash Metal (not to mention Speed Metal) is, it’s enduring legacy has withstood the test of time. Not long after this classic record, bands all over the world donned the mantle of Thrash Metal, and creating some of the most head-banging albums out there. In the United States, this resulted in what would become the “Big 4” of Thrash Metal. One such band, Metallica, has already appeared twice on the Heavy Metal Otaku blog, and you already know my opinions on that band. Today’s review will cover another cog in that giant machine, and the band in question...is Megadeth!

Ah Megadeth. If you’ll recall from my top 10 singers & bands post from way back in 2014, you remember that I put this band in the “Honorable Mentions” section. Right alongside Metallica no less. Much like the previously mentioned band, Megadeth’s career has definitely shifted over the course of time, not to mention the frontman of the band, Dave Mustaine. He’s become quite wonky in recent years, but you won’t have to worry about anything bad with today’s album review, as it’s certainly a fine release. So grow your hair so long it covers your face & goes past your shoulders, and take a look at a review for Megadeth’s first ever release, Killing Is My Business...And Business Is Good! Let the review begin!

Background
During the earlier days of Metallica, Dave Mustaine was the lead guitarist for the band. However, drinking, substance abuse, violent behavior, and coming to blows with James Hetfield & Lars Ulrich, he was soon fired from the band. A short 2 months later, he & David Ellefson (Bassist) formed Megadeth in Los Angeles, California. Desiring revenge from getting kicked out of Metallica, he wanted his band to be far more heavier & faster than his former compatriots, and Killing Is My Business...And Business Is Good! embodies this. Given a mere $8000 to record the debut album, with a $4000 dollar bonus later on, the band decided to spend most of the album money on drugs, liquor, & food, and because of this the band fired their producer, and produced the album themselves. So, on June 12th, 1985, Killing Is My Business...And Business Is Good! was release to the world for all to listen, getting good reviews in the process.

It should be noted that Dave Mustaine was not originally going to be the singer of Megadeth. The band was looking for one, but after almost 6 months, Dave stepped up and became the lead singer, while also serving as the band's primary lyricist, main songwriter and co-lead and rhythm guitarist.

Basic Description
What Kill em All was to Metallica, this album is to Megadeth!

I’m not joking. Despite Dave Mustaine wanting revenge, and trying to be more than what Metallica was at the time, the two albums are quite similar. Highly rooted in Thrash, fast & intense, amateur recording, etc. I’m not saying this is an insult. Quite the opposite, in fact! While the two bands didn’t want anything to do with each other, each one’s first album has really stood the test of time. Kill em All added to the foundation of Thrash, and Killing Is My Business...And Business Is Good! did so as well. Sometimes, vengeance can create...more than it can destroy.

Best Track
Much like Kill em All, pretty much everything on Killing Is My Business...And Business Is Good! is 100% pure 80s Thrash. Despite the dated audio quality (More on this below), you have a classic record in your hand, and one that’s pretty damn fast to boot! With perhaps a moment or two within a couple tracks, the music on here is more on the speedier side of Thrash Metal. Wanting to get back at his former bandmates in Metallica, Dave & the rest of the band went for speed & intensity for Megadeth’s first release. It really shows, as none of them seem to take it easy. Even when it slows down for those few moments I talked about a second ago, the band is coming at you with the force of a thousand sledgehammers. Once you’re done listening to this CD, check your head to see if it’s cracked & bleeding!

Worst Track
Really the only bad thing about this album is the dated audio quality. You can definitely tell it’s age, and while the re-issue is definitely touched up, the dated quality of the whole release can still be heard. If there was one bad thing about this album, it would be this.

However, if I wanted to be a little picky, I would chose Chosen Ones as the worst track of this album, but even then it’s still a great song! Dave & the boys are giving it all they got, and the end result is damn good. The reason why I’m some might be picky is because of the run time. At just 2 minutes & 56 seconds, Chosen Ones seems to go by so fast, you may have to listen to it a second, maybe even a third time, to absorb everything going through your still. Still a great song, but maybe a little too fast.

Chosen Ones

Other
If you’d like to listen to this album before you purchase it, check out the link below.

Killing Is My Business...And Business Is Good!


Overall Impression & Rating
As I said earlier, Killing Is My Business...And Business Is Good! is the start of a fine career for Megadeth. It might sound a little dated, but it’s another example of the power of Thrash Metal back in the 80s. As with Kill em All, this album is still talked about fondly to this very day, as it’s enduring legacy keep it alive here in 2016. If you’re turned off by Metallica’s reputation, the maybe Megadeth’s first will be more up your alley.

Killing Is My Business...And Business Is Good! gets a 9 out of 10.

So this concludes part 1 of the Summer of Thrash. The beginnings of this sub-genre of Heavy Metal was most certainly a creative time in music, and the foundation that was built has stayed around, letting others put their own structures on it. We’ll take a look at one such Thrash band from Europe next month, but before that we’ve got another 20-year anniversary within the gaming community later this month, and it might just make you.....quake? See you then.