Halfway through what is so far the worst year of this decade. Maybe even more so than the plague ridden hellscape that was 2020, this year so far has been nothing short of protracted misery for us here in the United States, and in so many other places in the world it seems. But, I will continue to do the best to avoid that negativity, and so the look back at 2020 will continue. My other musical honorable mentions of 2020 will continue later this June, but beforehand I’ve got another look at the Magic The Gathering landscape of that year. This time around, we travel to a brand new plane! One in which nature explodes so many forms of life, and the forces of humanity do the best they can to live their lives & defend themselves from whatever creature assaults the town! So, get on your most protective armor, sharpen up your sword, and take a look at my review for Ikoria: Lair Of Behemoths. Let’s begin!
Story & Setting
Taken from the fandom wiki:
“The setting is Ikoria, a plane of beasts and monsters. As the world of Ikoria developed, humans quickly realized what types of defenses were needed to stave off monsters. The humans were quick to become both militaristic and ingenious. Unfortunately for the humans, the monsters of Ikoria have begun to mutate and the fortresses that were previously successful at protecting humans have now become fodder for the monsters to annihilate.”
Now, despite the incredibly short blurb I put up above, I will say that the story for Ikoria was one of the better ones in 2020. While Theros Beyond Death felt rushed with it’s lore, here it is far more fleshed out in a lot of ways, and there’s more time given to creating more believable characters & the “Civilization vs Monsters” theme of what the plane is going for. So much so, that a few of them were still around during the Phyrexian Invasion, and after in some cases.
Art
Art is different this time around for Ikoria. Whereas Theros’s visuals were heavily inspired by Greco-Roman mythology, Ikoria is of two worlds. Among the forces of humanity, everything (Outside of the Bonders & the more rough towns) is organized, clean, and most of the people look like they’re ready to defend themselves whenever their home is threatened. When it comes to the wilds of Ikoria, things are very different. Outside of the various human settlements, nature is practically wild & untamed. The landscapes come in a variety of locales, and each one is brimming with details, with the wildlife being especially on top in that regard. All of the various beasts & creatures come in so many different shapes and forms, with the ones with Mutate having the most extreme forms of them all. It really feels like Yin-Yang on Ikoria because of that artistic duality, and that made for some of the best MTG art of 2020.....though not the best.
Mechanics
Ikoria had an interesting set of mechanics upon it’s release, and still kinda does to this day. We had the return of Cycling, which was pretty surprising since we had it come back in 2017 (And waaaay back during Shards Of Alara) with a lot more support, and the same is true here. For those few who don’t know, Cycling is paying a small mana cost to draw a card, or search for a land or creature in some circumstances. It’s not deep by any means, but if you need to draw a card for something, it works great in a pinch.
What really stood out in Ikoria mechanically was Mutate, and the quasi-partners known as the Companions. Mutate reflected the incredibly unique & bizarre nature of the plane’s wildlife: if you target a non-human creature with a creature that has the mechanic, one of two things will happen. If you put the creature with Mutate on top of the target, then the creature will become that creature & gain it’s ability. If it’s mutated underneath that creature, then that creature will get a boost to it’s power & toughness equal to the creature that was put under it. Flavorwise it absolutely fits Ikoria’s world, and gameplay wise it led to some interesting stuff.....both good & bad.
You also had the Companions, and that’s where things get intriguing. Like I said above, they’re basically quasi-partners for your deck, but with a twist. For starters, you had your companion in it’s own zone, and it came into play when you payed it’s mana cost (Don’t think it went back to that zone when it died). Each & every single one had it’s own weird quirk to it that kinda had EDH shape any potential deck they were making around it. If you just put it in the deck like a normal card, then it’s fine, but if used EXCLUSIVELY in it’s companion role, then you must abide by the rules it has. Some are easy to work with, others are a little more frustrating, and a few more than that are irritating to follow......except for the example I used, which is adorable.
Finally, Ikoria marked the first time that keywords could be given to creatures as counters. It’s happened on & off since then, but it was in this set that it came from, and it’s exactly as it sounds. Various cards from various card types can give out Lifelink counters, Trample counters, Fear counters, and so on. It really added to the gimmick of the whole “Make Your Own Kaiju” thing the creators were going for, and much like the various other kinds of counters, they don’t go away unless an effects says so.
Negative Aspects
Unfortunately for Ikoria, there are some issues that did hamper it’s success. First, and perhaps a more minor fault, would be the complete lack of other fantasy races. Outside of the various creatures & other beasts that the plane generates, the only other significant group on Ikoria are the humans. It’s weird just to see humanity, as while the various groups are all interesting in their own right, it does make for a somewhat plain setting. I don’t know if anyone else had issues with this back in 2020, and while I didn’t at the time, in the years since it has bugged me....but only mildly.
Next fault, and this was a bigger issue, were the companions. Conceptually, they were a cool idea, but in practice they has faults. Like I said above, the older version of the companions limited how a EDH deck could be made, and while this did present an interesting challenge, more often than not it was a pain to plan around. Some companions were easier to work with most definitely, but others were just frustrating. One companion in particular was so infamously (and unintentionally) overpowered, that it was banned before the set came out! You know the one.....
Finally, there was Mutate. Kinda like the companions it was a neat idea in theory, but ended up frustrating a lot of players. Also like I said above, Mutate on top of the creature you’re targeting and it gains the abilities of said creature it was put on top of, but if you mutated it underneath the creature it would gain a boost to it’s power & toughness equal to what was put under it. Simplistic, but it made a lot of gamers back then scratch their heads, and because of that I don’t think we’ll be seeing the mechanic make a comeback anytime during the rest of this decade.
And though I don’t think it was a problem 5 years ago, I should make a quick mention of the pre-built decks. For the first time in MTG’s history, the commander decks released that year were tied to a specific setting, and that proved to have a lasting impact on the product. All of the pre-built decks since then have been tied to a plane to show off more of what that area of Magic’s universe is like. It will be interesting to see how Edge Of Eternities will be like come this late July, as that set takes place in Outer Space, but regardless the pre-builts are now just as much the face of the set as the main set itself.
Overall Impression & Rating
Ikoria was the oddball set in 2020 in my view. Make no mistake: it was absolutely fun to collect & play with, and the plane itself was cool and quirky! But the frustrations with Mutate & the Companions, not to mention the complete lack of fantasy races, makes this one a bit lower on totem pole that what came out at the start of this decade, but it was still a neat experience to feel. Definitely pick up a pack or two if you can.
Ikoria gets a out 7.5 of 10.
And that was my look at Ikoria. Maybe not as good as Theros Beyond Death, but it still managed to provide something special to the MTG landscape back in 2020. It can still be found in various hobby stores, so grab it before it’s gone for good! So with that, we now move onto the other musical honorable mentions of 2020, and join me around the middle of the month for a revised look at Ozzy’s return after nearly 10 years. See you then.