Monday, September 18, 2017

Album Review - Devin Townsend's Epicloud

Happy 5th birthday Epicloud. Let’s celebrate, fellow Otaku & Metalheads!

I made a brief mention about this album earlier this month, but given that it’s turned 5 year old today, I couldn’t help but give this record some well deserved praise. The release that finally got me into the world of Devin Townsend, I’m still thoroughly enchanted by the music & how the mad Canadian can weave his oddness and wonder into everything. I’ve managed to get a small few people to like Devin Townsend, and 9 times out of 10, it’s usually because of something off of this release. With that said, let’s celebrate with a look at Devin Townsend’s 2012 hit, Epicloud. Let the review begin!

Background
Straight from Devin Townsend’s mouth (A.k.a. his website):

Epicloud is what I believe the result of all of these albums are to this point. Truly, more pedestrian and less art than the others in many ways, it nonetheless flies in the face of expectation and I believe, (hopefully) that will end up defining it. I believe that yes, there will be some people that cry foul and think that this album is too simple, but in my mind, it’s past due to sacrifice some of that ‘expectation’ into the furnace of rock. I wrote this record for others, while writing for myself. In the face of negativity. In terms of my connection to all the previous records, Epicloud is an example of a sober mind on autopilot and being willing to accept what came from that. If it’s a little more simple that what came before, then honestly…so be it. Epicloud is a naked album. It has much less covering than some of the prior records, yet ironically is almost entirely hidden in other ways. It’s a ‘spiritual’ record in the sense that it has a gospel choir on it, (singing about love and beauty), but it is also absolutely unaffiliated with religion. It was not intended to even be a record in the beginning, (let alone part of the DTP), but while writing for the next Ziltoid record I realized that I needed a break from all the ‘thinking’. (It took me by surprise when it started appearing more than anyone). I have always wanted to make an accessible record, and perhaps the fear of doing so and being seen as ‘simple’ has been a bigger hang-up than I recognized. Epicloud is a pure statement for me in that sense. I love it and I didn’t second guess it. However…the story doesn’t end here: Underlining Epicloud is a sense that things may have been moving too quickly, that the quest for gains that propel the project to bigger and more elaborate things may be counterproductive (or at the very least, frightening). But at this point, time will tell, (and I honestly have a good feeling). In some ways, Epicloud mirrors ‘The New Black’. The ‘Empty Suit’ in the record I think is meant to imply that as immense and emotional as Epicloud is… me, as an artist , is actually hard to find on it. It’s a kind of distillation of all the elements of what I’ve done before in one place. The ‘Wall of sound’, the ‘Big echo-ing Lydian chords’ the ‘multitrack vocal harmonies’…all that stuff that if I continue to do, will be completely played-out. It was important to me to put it all in one place before that happens though, and wrap it around structures and songs that lend themselves to a sort of ‘size’. I studied pop songs, I tried ‘time tested’ chord formulas… all that. I tried to get big, current rock sounds. -Consciously trying to make a statement about excess that on one level may be a bit ironic, yet on another…was the only way to truly make honest, important personal statements about LOVE. It seems that in a ‘quest for silence’ I believe I’ve found a level of output, excess and entitlement that is absurdly loud. Epicloud is almost a deliberate reflection of it all in what I perceive is an ‘acceptable’ and totally excessive way. I am still figuring out the record, to be honest, but really… I love it and it really breaks my heart if I listen to it in the right frame of mind. Totally tears me up with a kind of punishing beauty. I have found it almost as intense in its aftermath as Alien was, yet in a completely opposite way.

Basic Description
Sweeping, Epic, Mind-Altering.....Beautiful.

Up until this album, I didn’t have the best experience with Devin Townsend’s work. His time with Strapping Young Land gave me the impression that he was incredibly obnoxious, and what little I heard of his work outside SYL just came across as pretentious to me. With this album......something finally clicked. I’m not sure what it was, but upon finally listening to Epicloud, a connection was made. A connection to some of the most powerful music I’ve ever heard in my life, and considering how much I like Power Metal, that’s saying something. I have never heard metal songs that were able to capture pure joy, or any other positive emotion. Truly an incredible feat!

Best Track
Got to give it to Lucky Animals. Ironically, Devin himself said on a few occasions he’s not fond of the song, which is actually quite surprising. It’s got the same high quality as everything else on Epicloud, and despite it being a bit on the goofy side, it’s actually a really energetic track. The beat & rhythm are fun but intense, and Mr. Townsend has a great set of pipes as he sings. It might not be one of his favorites, but it’s definitely one of the fans’s favorites.

Lucky Animals

My second favorite song from Epicloud is a redo of sorts. Originally on Physicist from back in 2000, the 2012 version of Kingdom is a much heavier outing this time around, but at the same time almost comes across as gospel-like in certain parts. Even more at the same time, the pacing of Kingdom 2012 really isn’t all that different from it’s predecessor, and some of the beats weren’t changed either. The end result is a remix that’s true to the original track, while at the same time creating an identity all of it’s own. Pretty impressive if you ask me.

Kingdom

My final favorite tracks come from the bonus CD of the deluxe edition of Epicloud (Titled Epiclouder), and this was tough. I’ll talk about it a little more in the “Worst Track” portion of the review, but the songs on this second CD are impressive. Ultimately, I decided to go with the combo of Heatwave & Love Tonight. The former is a fun country track with plenty of twang & humor, and the later is a heartwarming metal love song. While lyrically it doesn’t really change, and the instrumentation & vocal work almost doesn’t change, something about the emotion within really makes it all work.

Heatwave

Love Tonight

Worst Track
If I had one complain, it would have to lie with the 2nd CD on Epiclouder. Not with the music itself, cause it’s fantastic! It has to lie with the fact that all of the songs on the 2nd cd are called “Demos”. Are you kidding me!? The high quality that was put onto the primary disk can be readily found CD number 2 as well! Each track has an incredible amount of quality put in, so to call it a demo almost seems disrespectful. That’s just me though.

Other
If you’re interested in listening to this album, click the link below:

Epicloud

Overall Impression & Rating
Epicloud is an album that could only come from the mind of Devin Townsend. Equal parts insane & insightful, it’s incredible how skilled the mad Canadian is at capturing so many emotions in his music. Even when his voice is high, it’s incredible at how shockingly clear Devin is, and even when the instrumentation gets nice & heavy, it never loses sight of it’s goals. There are no other words to describe Epicloud.....other than to go get it.

Epicloud gets a 10 out of 10. Highly recommended to fans of Progressive Metal, or just Metalheads in general.

So that was my look at Epicloud. A fantastic offering from Devin Townsend, it gave us a glimpse of what was to come in the 2010s, and it will probably continue to do so in the 2020s. This concludes my posts for September. See you all in October, when I’ll start cranking out some spooky goodies for you! Until then, stay epic!

Tuesday, September 12, 2017

Borderlands: 5th Birthday & Retrospective

Welcome to another game’s birthday celebration, fellow Otaku & Metalheads!

I have to admit, the subject of today is pretty young. Though I’m having this celebration for one game in particular, the franchise has only been around for nearly a decade. Despite it’s short existence, the wild gunplay, oddball humor, and weirdly endearing nature has managed to captivate it’s target audience. If you couldn’t guess by that last sentence, I happen to be talking about the Borderlands franchise. Since 2009, this strange little series has managed to amass a sizeable following, and one in which has solidly grown over it’s existence. I’m left dumbfounded by this, yet I get why Borderlands is so popular. So join me won’t you, as we celebrate the birthday of the over-the-top Borderlands franchise. Let’s begin.

(Note: I’m strictly talking about the FPS entries in this birthday/retrospective. Nothing about Tales From The Borderlands, or any other spinoff.)

Borderlands (2009) (Launch Trailer)
Taken from Wikipedia:

Gearbox's Randy Pitchford said that the idea of Borderlands was inspired both being an avid role-playing game fan, including roguelikes such as NetHack and action role-playing games like Ultima and Diablo, and being drawn into first-person shooters that he worked on in his early career, including Duke Nukem 3D. He recognized that the core gameplay loops for both genres are at different time scales; whereas the core loop for a role-playing game is long in terms of leveling up characters, a shooter has a much shorter one in moving and shooting to clear out a new area. Pitchford felt these two loops were not mutually exclusive due to the different time scales, and believed some type of fusion could be made from the two genres, thus forming the basis of Borderlands. Pitchford recognized this could be a risk but was not afraid to take it: in a 2017 interview, Pitchford recounted that industry analyst Michael Pachter had believed Borderlands was going to be a failure, as players that would want to play a role-playing game or a shooter would more than likely play a game dedicated to that genre instead of the hybrid. After the Borderlands series had sold more than 30 million copies, Pachter admitted to Pitchford how wrong he had been.

Gearbox did not have the narrative defined at the onset of development for Borderlands, but needed to find some reason to have the player feel rewarded about killing enemies and collecting loot from them. As they developed the game further, they came to the idea of casting the player as a "vault hunter", so that looting equipment and other items would be "kind of virtuous". This led to the Pandora narrative, since the act of opening a vault or box to obtain potentially disastrous results was compared to the mythological Pandora's box.

Borderlands runs on a modified Unreal Engine 3. The developers decided that their original, cel shaded-style concept artwork would suit the game better than a more realistic, polished method. This method produces cartoon-like action visuals and also enables the landscape and weapons to be highly detailed. The original art director was so disappointed at her work being scrapped that she left the company. It was later acknowledged by Randy Pitchford that the art style was not entirely original to Gearbox, and was inspired by Ben Hibon's short film Codehunters. Hibon has stated that while he was contacted by Gearbox to possibly work on artwork for Borderlands, nothing ever came of the talks.”

Borderlands was first revealed in the September 2007 issue of Game Informer magazine. Elements that were planned at the time of that cover story but that did not make the final game included proceedurally generated "loot caves", and the ability to hire non-playable character mercenaries to help in combat. Further, the game initially had three Vault hunters; Brick had not been included yet, as Gearbox thought that it would be interesting in the co-op to have two or more players playing the same characters but with persistent improvements that the players had made to them.


As for the story, let’s see what the Borderlands wiki has to say:

In the distant future, in the year 2864, several colonization ships head to Pandora, a planet on the edge of the galaxy. The colonists are drawn there in search of a better life as well as vast mineral resources said to be on the planet, free for the taking, akin to a futuristic gold rush. Some time after settling, the colonists discover that there is little the planet offers aside from some decrepit alien ruins. When the companies mining the planet leave, they let loose the criminals they had employed as forced labor and left any other colonists there. Some of the settlers seek to get rich quick by discovering alien technology. Most others are just trying to survive. After seven Earth years, the planet's slow orbit brings a transition from winter to spring, and many horrifying creatures emerge from hibernation.

A beacon of hope for the remaining colonists emerges in the form of a mysterious alien Vault carved in the side of a mountain. This Vault is said to contain vast stores of alien technology and secrets. The only problem is that the people who discovered the Vault were completely wiped out by some sort of protective force. The only evidence of their discovery is a scattered radio transmission, proclaiming the Vault's majesty, but not its location.


Reception & sales for Borderlands were pretty good for late last decade/early this decade. Ratings for the game were all in the 80s, and the various outlets were all pretty consistent on this front. By December of 09, the game sold over two million copies. By February of 2010, the number rose to 3 million, and in August of 2011 it sold 4.5 million copies worldwide.

Best Aspect? Despite the story that’s presented, it’s actually quite minimal in the game itself. This really makes it feel like the player can create their own story on Pandora, and what little is presented acts as a basic guideline. While this does hurt the various characters you come across (Personalities are kind of weak), you can kinda put your own twist on them. To be honest, I actually respect the reason why there’s not much of a story in Borderlands, as they didn’t think that the game would sell as well as it did. A respectable reason, but boy oh boy were they wrong about the game not selling well!

Next positive point are the classes you can pick. You’ve got 4 to choose from: the Soldier, the Siren, the Hunter, and finally the Berserker. Each class offers a unique playstyle: the Soldier can throw out a turret, and is a wiz with shotguns and assault rifles. The siren loves SMGs & the elements, and can teleport to a pocket dimension & reappear in a powerful energetic explosion. The Hunter knows his way with pistols & sniper rifles, and can unleash his hunting bird upon enemies. Finally, the Berserker is good with his fists & rocket launcher, and can enter a hulk-like state to boost his melee. To complement their ability, each class has 3 lists of passive upgrades they can select from when they level-up. While they’re a little on the short side in terms of options, none-the-less they give the player choices in upgrading their respective characters.

Next up is what people like the most about Borderlands, and that’s the loot. You’ve got a lot of goodies available: there’s shields to give you a buffer, artifacts that modify your ability’s elemental damage, various grenade mods that alter the grenades you use, and finally there’s the weapons. While everything else is fun to get, but the guns are the stare of the show. There are various guns companies in Borderlands, and each have various qualities that separate themselves from one another. For example, Hyperion weapons are highly accurate, Tediore weapons load really fast, and Maliwan weapons all correspond to one of the 4 elements: there’s fire for unarmored & unshielded targets, acid for armored targets, shock for shielded targets (Good for anything to be honest), and explosive for double damage. All of this detail really adds to Borderlands’s identity, as the FPS & RPG elements really meld together to create a wonderful package.

The world of Pandora is another positive point for Borderlands. While the color pallet rarely if ever changes, the various areas are definitely varied. Ramshackle towns, bandit warrens, and the military facilities of Atlas (Another one of the weapon companies) are just a few of the zones you can travel to. Pandora is also filled with numerous enemies as well, from the previously mentioned bandits, to skags (An alien equivalent to wild dogs), to some of the wildest bosses this side of the late 2000s, this adds further believability to a surprisingly detailed world.

Finally, the team play with friends is a great plus. Up to 4 people can join up to hunt down the vault together, and while the story doesn’t change because of this, the gameplay is still top notch. One fun little thing: the more players there are in a group, the higher difficulty the monsters & bosses become. This makes it more challenging for the players, and in a way makes teamwork a little more important that when you’re just playing solo. This aspect would carry over to the second & 3rd games in this series as well, and thus the teamplay focus as well.

Worst Aspect? There’s really only a sliver of things that mar this game’s otherwise gorgeous face. The thin story, while it allowed you to essentially create your own character & destiny, at the same time make for a somewhat meh world. There’s not much happening, and even during the more climatic portions, the sense of urgency & concern for characters really isn’t there. Guns, while highly plentiful, really don’t do anything special sometimes. Even the unique & legendary pieces aren’t all that remarkable, which is sad. Finally, while a game with a nice length, it strangely comes across as really long. Even with subsequent playthroughs, it’s like it takes forever to beat sometimes. Luckily, the more & more you play, the quicker it seems to go through.

Borderlands. A sleeper hit if there ever was one, but a phenomenal shooter at the same time. If you want to see the origins of this fine franchise, check this title out. Next game!

Borderlands 2 (2012) (Launch Trailer)
5 years. Hard to believe that it’s already been 5 years since Borderlands 2 was released on September the 18th. It almost seems like yesterday that our second trip to Pandora came out. I have to admit, I got a funny story about this game: about 2 months before it came out, I received a notice that I would be getting jury duty, and it conveniently would start the day the game came out. A few weeks before, I had to call the jury office to check in, and the machine told me to wait a week or so more & call them again. I did, and was told I was exempted from jury duty for a few years. That exemption from jury duty allowed me to play it at midnight......for up to 2 hours......and it was worth the lack of sleep.

Here’s what Wikipedia had to say about the development of Borderlands 2:

Following the unexpected success of the first Borderlands, which sold between three to four-and-a-half million copies since release, creative director Mike Neumann stated that there was a chance of a Borderlands 2 being created, adding that the decision "seems like a no-brainer." On August 2, 2011, the game was officially confirmed and titled as Borderlands 2, with Anthony Burch announced as the writer the next day. The first look at the game was shown at Gamescom 2011, and an extensive preview was included in the September edition of Game Informer magazine, with Borderlands 2 being the cover story.  Like the first game, Borderlands 2 was developed by Gearbox Software and published by 2K Games, running on a heavily modified version of Epic Games' Unreal Engine 3. The game was released on September 18, 2012 in North America and on September 21, 2012 internationally.

Gearbox revealed that they would be honoring a late fan of the game, cancer victim Michael John Mamaril, with the addition of an NPC named after Michael in the sequel. Additionally, Gearbox posted a eulogy to Mamaril in the voice of the game character, Claptrap.

Controversy regarding sexism hit a month before the game's scheduled release after Gearbox designer John Hemingway told Eurogamer: "The design team was looking at the concept art and thought, you know what, this is actually the cutest character we've ever had. I want to make, for the lack of a better term, the girlfriend skill tree. This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. Can we make a skill tree that actually allows them to understand the game and to play the game? That's what our attempt with the Best Friends Forever skill tree is." Gearbox Software president Randy Pitchford responded to the controversy on Twitter, saying "There is no universe where Hemmingway is a sexist - all the women at Gearbox would beat his and anyone else's ass." Randy Pitchford also tweeted: "I'm sure Hemmingway is getting noogied now, but not his fault. A personal anecdote has been twisted and dogpiled on by sensationalists."


As for the story, here’s what the Borderlands wiki has to say:

Set five years after the events of Borderlands; Handsome Jack, the game's main antagonist, has taken over the Hyperion Corporation, declared himself Dictator of Pandora and taken all of the credit for finding the Vault -- going so far as to claim responsibility for killing the Destroyer. Jack has also blotted out much of the light on the planet by having a giant orbiting H-shaped base set in front of Pandora's stationary moon, creating a 'big brother' atmosphere throughout the planet. The new group of Vault Hunters in Borderlands 2 are tasked with killing Jack and returning peace to Pandora.

Borderlands 2 begins with the protagonists on a train to an unspecified location to begin their search for the vault. The train turns out to be a trap set by Handsome Jack, to kill all who search for the Vault. The Vault Hunters defend themselves long enough to reach a train car filled with explosives and a 'dummy' Handsome Jack look-a-like. The detonation causes the train to crash in the Arctic Wasteland, with our new team strewn across the wreckage. The game picks up with the Vault Hunters waking up to Claptrap digging through the remains. The mysterious Guardian Angel then contacts them and explains that Handsome Jack must be killed, directing players to rescue the four original Vault hunters from Hyperion's clutches to accomplish this.

All four of the original Vault Hunters reappear in the sequel as NPCs, taking a pivotal role during the main storyline and offering optional missions that continue their personal story.


Reception for Borderlands 2 was universally positive. Ratings were anywhere from hit 8s to 9s out of 10 on some reviews, and high 80s to very low 90s on other reviews. The game managed to sell 8.5 million copies by February 2014, with Randy Pitchford claiming that the game had sold "well over" 12 million copies a month later. By August of 2015, Borderlands 2 sold over 13 million copies, making it 2K's highest-selling title. That’s impressive if you as me!

Best Aspect? The world of Borderlands 2 is far more expanded & detailed than the first game. The one flaw with the original game’s graphics is that it came across as too cell-shaded at times. With this game, that visual aspect has been heavily smoothed out, and said cell shade is almost non-existant. There’s a greater level of detail when it comes to textures, sounds, and the rest of the visuals & audio. The world itself is larger as well: while the original Borderlands gave you a wide space to play in, many parts all looked the same. With B2, each area feels distinct from one another, and has it’s own feel & character to it. Speaking of characters...

Character classes are another plus for Borderlands 2. While the original classes were fun, it always seemed like there wasn’t many play styles to them. With the new characters, there seems to be a treasure trove of play styles available to them. There’s the Gunzerker, capable of wielding 2 weapons of any kind in each hand, and just mowing down everything in front of him. You’ve got the Commando, who uses a turret that can be upgraded & taken down at any time. There’s the Assassin, who can use stealth even in the middle of a heavy firefight. Finally there a new version of the Siren that locks down targets instead of teleporting, and has a little more in the ways of support, but she hasn’t forgotten how to harness the elements. With the DLC, you’ve got 2 additional classes in the form of the Mechromancer and the Psycho. The former is capable of summoning a mechanical friend to help her in combat, while the later finally allows the player to fulfill his/her bandit fantasy. Each class has 3 skill trees like the original game, but they’re expanded to the point where one person’s playthrough will be far more different than somebody, possibly being completely different.

Loot in Borderlands 2 is a huge plus for Borderlands 2. The original game had a lot of stuff, but the amount you can find in this game is ten-fold. Once again, you’ve got shields that can give you back ammo potentially when it, grenades that can pop up like bouncing betties (As an example), the new class mod items that give bonuses to skills & a variety of other things, and the guns. Boy oh boy, the guns! Each brand now has actual character & flavor, and have more obvious traits with their weapons. Jakobs weapons deal high damage but are semi-auto only, Tediore weapons are thrown away & explode when you reload then, and the new Bandit weapon company (A replacement for S&S Munitions) make sure their weapons hold a lot of bullets. Visually they’re all different now as well, with Maliwan guns look incredibly high-tech, and Torgue weapons look like old-school 40s/50s fighter planes. Just as the player classes were advanced & changed, the implements of destruction you come across are advanced & changed from the original game as well. There are even laser-like E-Tech weapons, but I’ll let you discover them & have fun with on your own.

With such a change like this, you’d except the enemies to be altered as well......and you’d be right. Another great change to Borderlands 2 is it’s roster of enemies, and this was pretty obvious as well. In the original game you didn’t have a big rogue’s gallery of enemies to fight, as it mainly stayed with bandits. In B2? The expanded menu of targets reflects the bigger & more detailed world. The bandits still exist, but now they come in a wider variety, complete with different tactics, but you got new enemies as well. There’s Hyperion’s robots, and they come in a variety of models. An expanded plethora of Pandora’s wildlife, and you’ve got wilder & crazier bosses to deal with as well. This larger list of enemies, along with the expanded world, makes Pandora that much more alive & believable.

The last positive for Borderlands 2 would be it’s post launch content. As strange as it sounds, Gearbox really delivered on this front: There were 4 story DLCs, 5 mini-story DLCs, 2 bonus characters (See above), 2 difficulty level increases that were free (The 2nd included a level-up zone) and included new weapons, and to round it out, 2 or 3 head/skin packs. All of this gave Borderlands 2 the long life it has, and while there were some issues with it after the Season Pass (See later on for details), there was a lot of extra meat added on for fans to devour. Even today, all of this added on makes for a behemoth of an experience.

Worst Aspect? 3 things. 1 minor, 1 moderate, and 1 major. The minor problem I have is how controlled the drops are this time. In the original game, you would have legendary weapons & items drop from just about anyone & anywhere. Even vending machines would have a chance to have a legendary item for sale, although this would happen only rarely. In B2, things are much more predictable in a sense. Specific enemies will drop specific items, vending machines almost never have legendary items for sale, and loot chests are too random in some cases. This creates an environment that’s more akin to an MMO, but at the same time it isn’t so annoying you can’t find what you want.....provided you do at least a little grinding (Or save file altering).

The moderate problem is the pop culture references. A lot of the memes that were put into the game made sense in the early 2010s, but by 2017, they come across as incredibly dated. A few still manage to work, but for the most part just come across as jarring. For me? I can take all of them or leave em. There’s still a couple that make me chuckle, but at worst the rest can make me facepalm, and acts as a source of criticism for those who don’t like the game.

The major problem....for me at least....would have to deal with Borderlands 2's story, and dear god do I hate it! I’m not a fan of morally grey storytelling (Apart from a select few things), but B2 does not do it well at all. This is the kind of game that just shoves it’s moral greyness right in your face, yelling out loud “Huh Huh!? Isn’t this grey & real & edgy!? Huh Huh!?”. It does everything it can to paint a bleak picture, complete with constant betrayal, characters with tragic backgrounds, and heavy usage of forced emotions. This ultimately results in me liking almost none of the characters (I only like a sliver of the cast, including DLC characters), and actually take pleasure in their suffering. Gearbox, in my opinion, did a poor job with the story telling, although I have to admit there are pieces of it I can at the least respect.

Borderlands 2. An absolute titan of a first-person-shooter, and one that’s still got a rabid fanbase behind it. I had a blast with it back in 2012, and I still enjoy it today. For anyone who’s even a casual FPS fan, you’ll want to play this one. Next game!

Borderlands: The Pre-Sequel (2014) (Launch Trailer)
Taken from Wikipedia:

Speaking in February 2013, Gearbox CEO Randy Pitchford stated that there were no current plans for a third installment in the franchise, as the company believed that a sequel to Borderlands 2 would have to be "massive", but that "when you think of what Borderlands 3 should be... No, we don't know what that is yet. We can imagine what it must achieve, but we don't know what it is yet." The company also cited a desire to focus its attention onto new games for next-generation consoles, such as Brothers in Arms: Furious Four, Homeworld: Shipbreakers (a new game in the Homeworld franchise, which Gearbox had recently acquired in THQ's bankruptcy auction), and entirely new properties such as Battleborn. Despite this, the company still believed that they had not yet met the demands of fans, or even its own staff, in regards to the franchise (even with the overall success of 2 and the large amount of downloadable content that had been released), prompting the creation of spin-offs such as Tales from the Borderlands, an episodic adventure game being developed by Telltale Games, and a port of Borderlands 2 for PlayStation Vita.

A few months after the release of Borderlands 2 (and shortly after it had concluded its contributions to BioShock Infinite), Gearbox began working with 2K Australia to develop a prequel to the game which would take place directly after the events of the original. The decision to make the game a prequel to Borderlands 2 was centered around a desire to use the Hyperion moonbase (a location alluded to, and visible in Borderlands 2) as a playable location; the development team felt that going to the moonbase in a sequel to 2 would be too "boring" for players since the relevant conflict was already resolved, and because "if we're going to go to the moonbase anyway, what if we try something completely different that people aren't expecting". Pitchford noted that this setting would allow the game to address plot elements and events alluded to in the first two games that were not yet completely addressed—on the possibility that the game could introduce holes in the continuity of the franchise, he joked that the franchise already contained many plot holes to begin with. He suggested that working on The Pre-Sequel could be a breakout role for 2K Australia, similar to Gearbox's own Half-Life: Opposing Force. As for the size of the game, Pitchford stated that The Pre-Sequel's playable world would be in between the size of the original and Borderlands 2.

2K Australia performed the majority of development on The Pre-Sequel, but worked in collaboration with Gearbox on certain aspects of the game. The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by 2. Most of the new mechanics in the game, such as ice weaponry, were conceived entirely by the 2K Australia team;  Gearbox's developers had shown concerns that freezing weapons were illogical in comparison to the other elemental weapon types (such as incendiary and acid), but Pitchford excused their inclusion in The Pre-Sequel because cryogenic technology was more "natural" in the space-oriented setting of the game.

The four playable characters have an increased amount of dialogue in comparison to their equivalents in previous instalments; NPC dialogue can change depending on the characters present. Developers also felt that The Pre-Sequel would have more diverse humour than previous installments due to the makeup of its writing staff, and a decision to portray the Moon's inhabitants as being Australians themselves, allowing for references to Australian comedy and culture, including missions referencing cricket, the folk song "Waltzing Matilda", and a talking shotgun based upon the bogan stereotype. Bruce Spence, a New Zealander actor well known for his role as the Gyro Captain in Mad Max 2 (the second film in a franchise that was cited as an influence on the setting of Borderlands as a whole), is among the game's voice actors–voicing a gyrocopter pilot in reference to his role from the film.


The story? Well, we’ve got the Borderlands wiki again to help us out:

Set at a point between Borderlands and Borderlands 2, four aspiring Vault Hunters fight alongside Handsome Jack, witnessing his transformation into the ruthless tyrant people loved to hate in Borderlands 2, and inadvertently assisting with the rise of the Hyperion Corporation and his position within it.

Borderlands: The Pre-Sequel begins as Colonel Zarpedon and her Lost Legion assault and capture the Helios space station. Jack proceeds to send his new Vault Hunters to the surface of Elpis, Pandora's moon, in an effort to find a way to retake the station.

Unlike Borderlands or Borderlands 2, where events take place as they occur, the events of Borderlands: The Pre-Sequel are the story told by a captured Athena to an audience of Lilith, Mordecai and Brick, with occasional interjects from other characters as the story progresses.


The reception for The Pre-Sequel was similar to Borderlands 2, but not quite as impressive. There were reviewers that gave the game a 8/in the 80s, but there were many more that gave TPS a 7/in the 70s. The two most critical reviews were from Destructoid, as Darren Nakamura gave it a 6 out of 10 (Praised the combat, but criticized the ending, bugs, as well as the boring and uninteresting environmental art direction), and the most critical came from Adam Beck of Hardcore Gamer, with his rating of 2.5 out of 5 (His points of criticism were it’s bugs, loot system, script, campaign, world design and performance of characters).

Best Aspect? The story. Yes, I’m actually complementing the story in The Pre-Sequel. Make no mistake, it’s just as awful as B2, and the previously mention forced moral greyness comes back in full. However, The Pre-Sequel at least explains the background that was in B2 (Something that Borderlands 2 hardly did). Poorly, but it explains stuff. That’s all I got to be honest.

Next up is the setting, as there’s basically 2 places the player will romp around in. There’s Elpis, Pandora’s moon and where a majority of the story takes place. Unlike the surface of Pandora, Elpis comes across as rather alien. The people on the moon are rather odd, there’s no oxygen outside (Outside of Oz Kits & special forcefields, but more on the kits in a moments), there’s hazards all over, and the wildlife comes across as more primal than Pandora’s. Ironically, the Threshers you encounter in Borderlands 2 happen to come from Elpis, but I can’t spoil it, as the side-quest that involves them is actually kind of funny. At one point, you actually manage to get aboard Hyperion’s satellite that you saw during B2. Like the company’s weaponry, the entire place comes across as sleek, stylish, and clean......apart from the presence of Lost Legion & their tampering. There is an area where you come across some construction, and it’s the only time that something controlled by Hyperion (In this setting at least) appears flawed. There’s builder drones & debris all over the place, the Lost Legion has a claim here, and there are former workers who’ve become diseased & crave the flesh of anything they find (Similar to the Rat bandits from B2). There is also the vault and it’s denizens you come across right at the end, but.......na, I’m not spoiling it. It’s a pretty cool sight, and I can’t ruin it. You just have to see it for yourself.

Next up are the classes for the Pre-Sequel, and much like B2, we got a pretty diverse cast of characters. There’s Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer, and shockingly of all, Claptrap. Athena has a special shield that allows her to absorb damage & throw it out, Wilhelm has two drones he can use in battle, Nisha gains something equivalent to an aimbot, and Claptrap has something called VaultHunter.EXE. It allows Claptrap to initiate a program that can give him a beneficial ability, or it can give him something that could periodically impede him in some way. It’s completely random as to what you’re given, but that just adds fun to the character. With the DLC, there are 2 additional characters. Handsome Jack’s body double, and Sir Hammerlock’s older sister Aurelia. Jack’s body double can call upon special hologram to aid him in battle, and Aurelia is a master of sniper rifles & can manipulate cryo damage like nobody’s business (More on cryo in a moment). As with B2, the playthroughs are endless with how diversified each character is.

Last positive point for the Pre-Sequel would be the new items introduced. There are the previously mentioned Oz Kits, which give you an air supply when you’re on the surface of the moon or any other airless environment. They also act as a jet pack (Which uses air in the process), and allow you to do a ground-pound attack for area damage. The other new item is the laser weapon category, which seems to be this game’s equivalent to the E-Tech weapons of B2. Unfortunately, only 4 companies make them. Maliwan, Hyperion, Tediore, and Dahl all make lasers with unique properties: Maliwan lasers increase damage overtime, Hyperion lasers have the increased accuracy property that all their other guns have, Tediore lasers act like tesla grenades, and Dahl lasers burst fire when aiming down sights (Like all other Dahl weapons), but also have the chance to pierce targets. There is also the new cryo element added for all guns, which has a chance to freeze the longer you’re on a target, making them vulnerable to explosive & melee damage. It’s a shame that lasers & cryo damage weren’t in Borderlands 2, although give that there was E-Tech & slag damage (When a target was slagged, they would take 200 to 300 percent more damage depending on the current difficulty), I’m not so surprised.

Worst Aspect? Length of time is a big detriment. Let me put it into perspective: when Borderlands 2 came out, it took me about a solid week of gameplay on my very first run through to beat the game. In contrast, it took me about a solid week of gameplay to get through both difficulties in The Pre-Sequel. Both.....difficulties! This shortened length of time also impacts the story. There’s far less time in building up characters, and the few new ones that are introduced almost come across as window dressing. There are far more returning characters in The Pre-Sequel, and to be honest most of them really weren’t necessary. It also doesn’t help the fact that the story suffers from the same issues as Borderlands 2, but in a weird way I expected it.

Next up is the loot selection. On the one hand, there’s plenty of new weapons, shields, grenade mods, etc. On the other hand, 2K Australia brought back a lot of guns & such from B2, or they more obviously renamed some items, while at the same time changing the mechanics of previous weapons. The Unkempt Harold transformed into the 88 Fragnum, for example. This is an incredibly lazy move, and really weakens the game in certain respects. Some changed weapons are altered enough to where they feel mildly different, but it’s still a lazy move.

Lastly, the Season Pass for The Pre-Sequel really got hit hard. One of the biggest issues with Borderlands 2's Season Pass was that not all of the DLC was included with it. The 2nd DLC character (Krieg), some of the skin packs, and the often criticized Headhunter Packs weren’t put on the season pass. To make up for this, they attempted to put everything on it, and they succeeded.......somewhat. There were 2 DLC characters like the game before, but there was only a single slaughter map DLC (With weird weapons that didn’t quite seem practical enough), and one lone story DLC (Claptastic Voyage). In an attempt to make a season pass that included everything, they created less post-launch content. Even the pre-order bonus was week, as it was a simple 3-round slaughter map that gave an okay shield at the end as a reward. Pretty sad, if you ask me.

Borderlands: the Pre-Sequel. An incredibly flawed title, but it isn’t quite the heinous abomination as everybody makes it out to be. If you want that Borderlands 2 experience, but in a more bite-sized packing, try out The Pre-Sequel.

So that was my look at the FPS franchise Borderlands. Built off of sheer luck, it still somehow manages to be one of the biggest series, even in 2017. If you want a more offbeat shooter series, give this one ago. See you in a few days, when I'll celebrate a birthday for a righteous Prog Metal album. Until then!

Monday, September 11, 2017

Anime (Episode) Review - A Centaur's Life Ep. 1

Welcome back fellow Otaku & Metalheads!

I’ve been liking the 3rd year anniversary. I’ve been liking the content I’ve been putting out, and overall my mood’s brighter a little. Given my brighter mood, I thought it was only right to look at an anime episode from a show of a similar nature. A show that’s got a little bit of seriousness behind it, but at the same time is a bright & sunny little series. So get ready for school, get familiar with monster species, and enjoy my review of the first episode of A Centaur’s Life.

Basic Story
Taken from Wikipedia:

While preparing for a class play, centaur Himeno Kimihara, who is playing the princess, ends up kissing her demon friend Nozomi Gokuraku after a male classmate who had originally hoped to play the prince role modified her script. During the play, a set of steps collapses beneath Himeno and Nozomi, forcing Himeno to make a daring rescue to save Nozomi. Later, during marathon practise, Nozomi and their half-Satyr friend Kyouko Naraku test how fast Himeno can run, which almost results in an accident.

Each episode is split up into 2 mini-episodes, both of which have their own stories (Some of which are interconnected with each other). These stories are nice & sweet, and since this is the first episode in a series, we’re also given a look at the story of the world that A Centaur’s Life takes place in. Unlike Monster Musume, the monster species in this world weren’t myth, but instead were from a change in human evolution, evolving into 4 different monster races, and changing the history of the world. For ages there was conflict between themselves, often to the point of barbaric. In the modern day, there is now peace & civility between all 4 groups, thanks to a system of laws & rules that were put in place. On the surface this has done good, but on the other hand has created something of an Orwellian environment, where if you offend or go against the system, you’re taken away to a center to be re-educated about the laws & society. Which is ironic, because.....

Overall Mood
The first episode has an otherwise cheerful mood. There is a little tension when the evolution of species/rules are explained, but for the most part there’s a rather happy vibe. It’s just a bunch of young people at school, putting on a play, and essentially going about their lives. The slice-of-life aspect is very evident, as the day goes off without anything weird happening......despite Japan being populated by monster people. It seems to parallel ours almost to a T.....again, apart from the monster people.

Characters
Though we’re given a view of a variety of characters early on, it quickly narrows down to just a couple. For the purposes of this review, I’ll talk about the main 3 that were given the most screentime throughout the episode. Let me start off with the character who gave this show it’s name, Himeno. Called Hime by her friends, she not like Centorea from Monster Musume: she’s nowhere near as ample in the chest area, dresses in more normal clothing (Normal for a centaur from her world), and is a much more friendlier & approachable person as compared to Cerea, who’s sometimes more standoff-ish & aggressive. Nozomi, the demon-girl is Hime trickster-like friend, and is sometimes mistaken for a boy by some (Though not in the opening episode). Despite her nature, Nozomi is really loyal to Hime, and seems like a girl that would be there for anybody that knew her. Kyouko, the half-satyr of the trio, is a little more obnoxious than the others, but that’s only during the 2nd half of the episode. Like Nozomi, Kyouko is close friends with Hime, and adds her own character to the trio.

Animation
A Centaur’s Life has a nice & cutesy look to it. Unlike Monster Musume, the girls aren’t quite as sexualized, and actually look more like normal people (As normal as monster girls look that is). Colors are nice, and the world doesn’t look all that much different from a typical slice-of-life anime in urban Japan. The movement of the characters, male or female, looks fantastic. This might sound strange, but seeing a centaur character move around is strangely refreshing (One disadvantage to Centorea from MM).

Final Opinion & Rating
The first episode of A Centaur’s Life is a fun little slice-of-life anime, filled with a colorful cast of monster characters, and a interesting twist to it’s story. It’s also a far cleaner show in terms of fan-service, although from what I’ve been told my a friend or two, it gets a little dirtier later on. Regardless, if you want a less dirty alternative to Monster Musume, then check out the opener to A Centaur’s Life. It’s cute, and it got me to smile.

A Centaur’s Life Ep 1 gets a 9 out of 10.

So this concludes my official set of posts for this month. I’ve got 2 birthday/retrospective posts coming up (One’s tomorrow, to be exact), and after that October is coming. Until next month, may you be friends with a centaur near you.

Monday, September 4, 2017

My Top 10 Albums

Cheers fellow Otaku & Metalheads!

While I was looking though my catalog of posts, and seeing the number of views for each of them, I realized it’s been a long time since I last did a top 10 list. Figuring that I just concluded Power Metal Pandemonium with a list of albums, I thought it would be cool to show all of you what some of my favorite records of all time are. If you’ve met me personally, then some of these won’t be a surprise. I won’t spoil things any further, so here are my top 10 favorite albums. Enjoy!

10) AC/DC - Black Ice (Sample)
Like I said in my Top 10 Singers & Bands list from way back in 2014, I had put AC/DC at my number 10 spot. I cited that while I wasn’t a full-blown fan of the group, none the less I respected them through their sheer musical talent. It was all thanks to their 2008 release Black Ice, that I finally began to show them a little more favor. A heavy dose of their old-school sound can be found on this release, but thanks to more modern production value & equipment, it comes across as more crisp & clean than Stiff Upper Lip from 8 years prior. I may never become a full-fledged fan of AC/DC, but I’ll always tread upon some Black Ice once in a while.

9) Darkthrone - A Blaze In The Northern Sky (Sample)
In recent years I’ve gained a deeper understanding of the fans of Death & Black Metal, to the point where I kinda understand why people like both subgenres. That being said, I’ve understood the fans of Black Metal far less than those that like Death Metal. I’ve always disliked the Black Metal style of vocals, the lo-fi production, and just how egotistical the Black Metal scene can surprisingly be. That said, upon listening to one of the progenators of the style, I’ve gained at least a sliver of Black Metal’s devilish appeal. It was around early this April that I got my hands on my first ever CD of Norwegian Black Metal, at it was from a legendary band. Granted, I had A Blaze In The Northern Sky download a year or two before, but sitting down & listening to a physical copy of it made for a different experience. If you even have an inkling to try out Black Metal, make this record your first choice. You won’t be disappointed! 

8) Korn - Issues (Sample)
If there was ever a metal subgenre I felt bad for besides Hair Metal, it would have to be Nu Metal. The idea of combining Groove/Rap rhythms & beats with Heavy Metal is an intriguing idea. Problem is, most of the bands that performed this style were either too douchey, or weren’t quite up to the task. Being the progenitors of the subgenre, Korn have been around for over 2 decades at this point (Nearly 2 ½ if you want to be technical), and they seem to be one of the few torch bearers for Nu Metal still around. Though they’ve made some great albums in the 2010s, it was the 90s where they really shined, and Issues was the feather in their cap during the end of that decade. It is a testament to the quality & legacy of the songs on that album, and it’s still being talked about today. Though Nu Metal’s time is long gone in the eyes of many, relics like Issues are proof that the style can work.....provided you have the right kind of master behind it.

7) Sabaton - The Last Stand (Sample)
I’m genuinely shocked by how low on the list I have this album. If you were reading the posts I had up last month, then you’ll know that I praised The Last Stand to the moon & back. I thought the quality of that album was top notch, and if that’s the case, then why is it here? Well, to be perfectly honest, this album is the first time that I physically owned anything from Sabaton. Up until that point, I had a few songs, but nothing that ever gave me a solid identity. Upon grabbing this at F.Y.E. last year & listening to The Last Stand from beginning to end, I knew I had made the right choice. A solid album, and one of my favorites from 2016. Whether normal or the version with the bonus concert DVD, it’s a good record to have.

6) Type-O Negative - October Rust (Sample)
I have a confession to make: I was going to be really lazy here and put all of Type-O Negative’s discography here (Even that awful compilation from 2006), as I truly enjoy everything that the Gothic Metal titans put out. However, objectivity required that I pick 1 album, and October Rust is that album. Released right smack dab in the middle of the 90s, October Rust was a dark & brooding record, filled with gothic imagery & stylish eroticism. There was some agony on October Rust, as Pete Steele’s father died the year before, but somehow the Green Man trudged on through the pain, delivering an album that’s still being talked about by fans in 2017. I have few more words, other than this was proof that metal didn’t “die” in the 90s like many detractors say.

5) Ozzy Osbourne - The Ozzman Cometh (Sample)
Ozzy Osbourne. There are a plethora of iconic singers & frontmen from jolly ole England, but on a personal level, it’s the Blizzard of Ozz himself that comes to my mind when I think of that part of the world. I actually talked about this album back in April when I did Compilation Month, wherein I talked about my nostalgia for The Ozzman Cometh, while simultaneously revealing how dated it is by this point. That said, it’s still a good collection of songs to have, and it’s a great way to gets newcomers to enjoy & like the music......of the prince of darkness.

4) Metallica - The Black Album (Sample)
Now here’s where things begin to get really personal.

Though I could technically include my number 5 in this group, these 4 albums all affected me in some way personally. Starting this group off is the album I first heard when I was really young, all the way back in 1991. Watching the video for Enter Sandman with my Father, when I knew my Mom wouldn’t like it, felt like doing something forbidden. Having nightmares for a week after watching the video was terrifying, but it left an impression on me. Something about the music instilled within me the essence of being a metalhead. Having listened to The Black Album then, I knew that the album was special. Even now, the 4-year old me comes through on occasion when the opening track begins to play. Not many albums from when I was younger had this kind of effect on me, but The Black Album did.

3) Ministry - Rio Grande Blood (Sample)
You’re probably thinking that this album was going to be number 1 on this list, and I wouldn’t blame you. Given how much I opened up about the period of time in which I discovered this record, it’s easy to see why. However, the reason it’s at number 3 and not 1, is because I’ve actually managed to move on. I still feel the pain of my Uncle Randy’s death, but I managed to pick myself up from my bootstraps, and went on from my life. Granted, it wasn’t until 2011 that this actually started, but the politically charged Rio Grande Blood began this process. The second in their trilogy of Bush bashing albums, it’s message rang within me when I was 19, and it still manages to do so today (Maybe more so given who our current president is). Yes, I’ve managed to move on with my life thanks to Rio Grande Blood, and I’ve been happier since. The next album.......not so much.

2) Sodom - Tapping The Vein (Sample)
I was exceedingly close to having Tapping The Vein be my number one album. Literately an inch or two away from the highest spot on the list. When deciding which album was going to go the number 1, I had to make a choice. Should I go for emotion, or do I pick something that expanded my horizons, and ultimately I picked the album that expanded my musical taste. That being said........Sodom’s 1992 Thrash/Death Metal release is a brutal album to listen to. One the one hand, the music is excellent. It is some of the most bloodthirsty metal released in the 90s, and is proof that Thrash Metal didn’t go away in that decade. On the other hand, it often reminds me of my Mother’s time in the hospital back in December of 2015. Everyday she was in there, I listened to this record once to comfort me from the emotional anguish I was experiencing at the time. She’s been doing much better since then, but what she went through will haunt me for a long time. One thing is certain: whenever I listen to Tapping The Vein.....the pain goes away.

Before I talk about my number one album of all time, I wanted to briefly cover some honorable mentions on this list. The 3 following albums are by no means bad in any way, and I gladly would put them in my CD player at anytime, but they each have quirks that prevent them from getting onto the main list. Regardless, they’re fine records in their own right, and deserve at least a few words.

HM1) Motörhead - Bad Magic (Sample)
Right now, I’ve probably committed an incredibly blasphemy against the metal gods. Motörhead are absolutely legends, creating new subgenres of Heavy Metal that are still flourishing to this day! The reasons that their final record gets relegated to the honorable mentions section are twofold: it was the first Motörhead album I actually owned, and I got it for Christmas 2015, 3 days before the great Lemmy Kilmister would pass onto metal heaven. I can listen to a song or two, but trying to go through the whole things is strangely an emotional experience....and I’m not sure why. Regardless, Bad Magic is an incredible way to go out on. Even if it wasn’t necessarily their last record, it’s still a solid piece of metal, and I definitely recommend it to anyone who’s curious about it.

HM2) Led Zeppelin - In Through The Out Door (Sample)
Yet another act of blasphemy on my part, though not necessarily towards the metal community. I think it’s a safe bet to say that Led Zeppelin are known the world over, apart from some exceedingly isolated areas. Their music defined part of a generation, and whether they knew it or not, helped lay down the foundation for what Heavy Metal would become. Though I was never really a fan of them for an incredibly long time, in recent years their final record somehow has grown on me. Thanks to an incredibly emotional song, it drew me into the record, and I must say this: while I will never truly be a fan of these legends, I’ll always tip my hat towards them whenever something from this record comes on the radio.

HM3) Devin Townsend - Epicloud (Sample)
Coming in on 5 years since this album has been released, Epicloud from Devin Townsend is one of my favorite metal albums of the current 2010s. It’s weirdness & artistry impressed me upon my initial listening of the record, and upon further spins in the CD player, it gets stronger and better with each turn. The only reason it made it to the “honorable mentions” section of this list, is because of how odd it felt at first. The instrumentation was quite heavy, but there were emotions put in that you rarely if ever heard & felt on other metal records. The end result that is Epicloud is equal parts heartfelt & badass. The weirdness kind of keeps this album off of the main list, but it in no way keeps me away from it.

1) Septicflesh - Titan (Sample)
Yes fellow Otaku & Metalheads, Titan. More than the Black Album. More than Rio Grande Blood. Even more than Tapping The Vein, Septicflesh’s 2014 release is my number 1 album of all time. When the 3 singles came out, I was surprised as to how much I enjoyed them. Curious, I downloaded the album a little after it came out, just to see if I would like it as much as the singles. Upon finishing the final track.......I put the whole album on my MP3 player, and there it stayed until I upgraded to a new player. For some reason, Titan was the album that finally helped me understand Death Metal and help me understand the mindset of it’s fans. I treasured listening to the MP3s until March of last year, when I finally bought a copy of the record. If you want to get a friend into Septicflesh....dare I say it, if you want to get a friend into Death Metal, Titan is the album to do it with.

So these are my top 10 favorite albums. Were there any of them you liked? Which ones interested you? Tune in next week, when I’ll look at a opening episode to a new series I enjoy. See you then!

Friday, September 1, 2017

My Top 5 Highest Viewed Posts (At This Time) No. 3

Happy 3rd anniversary, fellow Otaku & Metalheads!

To think that the Heavy Metal Otaku blog is now 3 years old....that’s saying something. I admit I’m surprised I’m still going as strong as I am, despite how chaotic the world is. Despite the chaos & destruction, the worlds of Anime & Heavy Metal are still at my fingertips, and I’m sure as hell gonna take advantage of it! To start off this celebration of all things geeky & brutal, it’s time for the annual tradition of highest view posts on the blog. This year is certainly a unique & surprising one, especially my number 1. In any case, here are my top 5 highest viewed posts at this time, version 3. Enjoy.

5) Diablo: 20th Birthday & Retrospective (Currently at 70 views)

Let’s start off an anniversary celebration.....with an anniversary. December last year was pretty big in the world of gaming, as the original Diablo turned an impressive 20 years old. Not that you would hear anything from Blizzard, as they seem to conveniently forget about it until absolutely necessary. Despite the indifference from the company, plenty of people online celebrated the game’s existence. Myself included. I took the time to talk about it’s history, and included the other entries in the franchise for good measure & their contributions. I highly recommend you check it out, whether you’re a longtime fan & you might not know some things, or a new player who wants to learn about it.

4) Convention Review - Connecticon 2016 (Currently at 74 views)

I should make the point that this actually won’t be the first time you’ll see Connecticon on this list (Hint Hint). I remember being really conflicted about that convention, and those emotions carried over to the review. I really didn’t hate the convention by any stretch, but it was obvious that it had some serious issues with it. Many of said issues carried over to this year, but that’s not the point. The point was that Connecticon 2016 was the first time where my opinion about the con started to waiver, but none the less you can see my love for it as well. If you’re curious about it, find it on my blog & give it a look.

3) Metal Overview - Turmion Kätilöt (Currently at 154 views)

If you recall from my post last year about the top 5 highest views posts at that time, you’ll recall that my 3rd overview was at the number 1 spot of that one. I didn’t realize how many people actually liked the band. With their latest album released earlier this year, I updated it to include the new record, and just like that it seemed that more people got attracted to it. I’m surprised, but at the same time the metal world is capable of stranger things. If you want an Industrial Metal band that’s a little off the beat path & not quite as popular, then these fellows from Finland might be what you’re looking for.

2) Album Review - Type-O Negative’s Dead Again (Currently at 207 views)

10 years ago back in March of 2007, iconic Goth legends Type-O Negative released what would ultimately become their final album. In early/mid March of this year, it was my duty to put out a review for the album as a tribute to the band’s final years. Dead Again is a damn good album, as it showed a beleaguered Pete Steele finally regaining clarity & happiness in his life, but still had something serious to say in his music. Filled with religious elements due to his re-discovered Catholic faith, he still fills the record with plenty of Gothic components, and the end result is nothing less than special. Whether you’re a Type-O Negative fan or a Gothic Metal fan, Dead Again is worth your time.

1) Convention Review - Connecticon 2017 (Currently at 537 views)

Here was the other Connecticon review I mentioned earlier. When I put it out a few days after, and shared it on the con’s webiste, I thought it would get a few views & a Facebook comment or two. I had no idea it would get so many views in a matter of weeks, not to mention so many Facebook comments. In many ways I felt more relieved at this year’s Connecticon, as a part of me expected the issues from the year before to come back. They did, yet I wasn’t quite so frustrated for some reason. Connecticon, if you happen to see this list, then be proud that you got on here twice!

So that was my 3rd incarnation of my top 5 highest viewed posts (At This Time) list. I hope you like the selection this time around, as I was somewhat surprised by the results I found. See you all next week, when a long overdue top 10 list will reveal itself!